Example #1
0
 public static void SendDeathSync(Room room, Player killer, int objId, int weaponId, List <DeathServerData> deaths)
 {
     using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
     {
         using (SendPacket sendPacket = new SendPacket())
         {
             sendPacket.writeH((short)3);
             sendPacket.writeH((short)room._roomId);
             sendPacket.writeH((short)room._channelId);
             sendPacket.writeC((byte)killer._slot);
             sendPacket.writeC((byte)objId);
             sendPacket.writeD(weaponId);
             sendPacket.writeTVector(killer.Position);
             sendPacket.writeC((byte)deaths.Count);
             for (int index = 0; index < deaths.Count; ++index)
             {
                 DeathServerData death = deaths[index];
                 sendPacket.writeC((byte)death._player.WeaponClass);
                 sendPacket.writeC((byte)((int)death._deathType * 16 + death._player._slot));
                 sendPacket.writeTVector(death._player.Position);
                 sendPacket.writeC((byte)0);
             }
             Battle_SyncNet.SendData(room, socket, sendPacket.mstream.ToArray());
         }
     }
 }
Example #2
0
        private static void recv(IAsyncResult res)
        {
            IPEndPoint remoteEP = new IPEndPoint(IPAddress.Any, 8000);

            byte[] buffer = Battle_SyncNet.udp.EndReceive(res, ref remoteEP);
            new Thread(new ThreadStart(Battle_SyncNet.read)).Start();
            if (buffer.Length < 2)
            {
                return;
            }
            Battle_SyncNet.LoadPacket(buffer);
        }
Example #3
0
 public static void SendHitMarkerSync(Room room, Player pl, int deathType, int hitEnum, int damage)
 {
     using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
     {
         using (SendPacket sendPacket = new SendPacket())
         {
             sendPacket.writeH((short)4);
             sendPacket.writeH((short)room._roomId);
             sendPacket.writeH((short)room._channelId);
             sendPacket.writeC((byte)pl._slot);
             sendPacket.writeC((byte)deathType);
             sendPacket.writeC((byte)hitEnum);
             sendPacket.writeH((short)damage);
             Battle_SyncNet.SendData(room, socket, sendPacket.mstream.ToArray());
         }
     }
 }
Example #4
0
 public static void SendSabotageSync(Room room, Player pl, int damage, int ultraSYNC)
 {
     using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
     {
         using (SendPacket sendPacket = new SendPacket())
         {
             sendPacket.writeH((short)5);
             sendPacket.writeH((short)room._roomId);
             sendPacket.writeH((short)room._channelId);
             sendPacket.writeC((byte)pl._slot);
             sendPacket.writeH((ushort)room._bar1);
             sendPacket.writeH((ushort)room._bar2);
             sendPacket.writeC((byte)ultraSYNC);
             sendPacket.writeH((ushort)damage);
             Battle_SyncNet.SendData(room, socket, sendPacket.mstream.ToArray());
         }
     }
 }
Example #5
0
 public static void SendPortalPass(Room room, Player pl, int portalIdx)
 {
     if (room.stageType != 7)
     {
         return;
     }
     pl._life = pl._maxLife;
     using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
     {
         using (SendPacket sendPacket = new SendPacket())
         {
             sendPacket.writeH((short)1);
             sendPacket.writeH((short)room._roomId);
             sendPacket.writeH((short)room._channelId);
             sendPacket.writeC((byte)pl._slot);
             sendPacket.writeC((byte)portalIdx);
             Battle_SyncNet.SendData(room, socket, sendPacket.mstream.ToArray());
         }
     }
 }
Example #6
0
 public static void SendBombSync(Room room, Player pl, int type, int bombArea)
 {
     using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
     {
         using (SendPacket sendPacket = new SendPacket())
         {
             sendPacket.writeH((short)2);
             sendPacket.writeH((short)room._roomId);
             sendPacket.writeH((short)room._channelId);
             sendPacket.writeC((byte)type);
             sendPacket.writeC((byte)pl._slot);
             if (type == 0)
             {
                 sendPacket.writeC((byte)bombArea);
                 sendPacket.writeTVector(pl.Position);
                 room.BombPosition = pl.Position;
             }
             Battle_SyncNet.SendData(room, socket, sendPacket.mstream.ToArray());
         }
     }
 }