public virtual void Draw(GraphicsDevice device, Camera camera) { Matrix[] transformation = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transformation); foreach (ModelMesh mesh in model.Meshes) { //effects and matricies go here foreach (BasicEffect effect in mesh.Effects) { Matrix matrix = GetWorld(); effect.World = mesh.ParentBone.Transform * matrix; effect.View = camera.view; effect.Projection = camera.projection; effect.TextureEnabled = true; effect.EnableDefaultLighting(); effect.World = transformation[mesh.ParentBone.Index] * GetWorld(); if (this.tintColour != null) { effect.AmbientLightColor = this.tintColour; } } mesh.Draw(); } }
public MonsterTruck(Model model, GraphicsDevice device, Camera camera, Vector3 position, Player playerModel, Game1 game) : base(model) { this.MAX_HEALTH = (int)game.truckHealth; this.moveSpeed = game.truckMoveSpeed; base.translation.Translation = position; this.playerModel = playerModel; health = MAX_HEALTH; Random rng = new Random(); aStarPaths = new List<Vector2>(); seekLocation = null; }
float velocity = 0f; // need to track velocity so the car naturally slows down #endregion Fields #region Constructors public Player(Model model, GraphicsDevice device, Camera camera, Game1 game) : base(model) { this.MAX_HEALTH = (int)game.playerHealth; this.MOVE_SPEED = game.playerMoveSpeed; graphicsDeviceManager = game.graphics; this.uiManager = game.uiManager; this.audioManager = game.audioManager; health = MAX_HEALTH; energy = MAX_ENERGY; base.translation.Translation = new Vector3(500f, 0f, 500f); }
public Enemy(Model model, GraphicsDevice device, Camera camera, Vector3 position, Player playerModel, Game1 game) : base(model) { this.game = game; this.MAX_HEALTH = (int)game.enemyHealth; this.moveSpeed = game.enemyMoveSpeed; Console.WriteLine("ENEMY HP : " + this.MAX_HEALTH); Console.WriteLine("ENEMY moveSpeed : " + this.moveSpeed); base.translation.Translation = position; this.playerModel = playerModel; health = MAX_HEALTH; rng = new Random(); randomPoint = new Vector3(rng.Next(96, 1440), 30, rng.Next(96, 1056)); aStarPaths = new List<Vector2>(); seekLocation = null; }
public override void Draw(GraphicsDevice device, Camera camera) { base.Draw(device, camera); }
protected override void Initialize() { camera = new Camera(this, new Vector3(770, 1200, 1090), new Vector3(770, -2800, -500), Vector3.Up); Components.Add(camera); uiManager = new UIManager(this); audioManager = new AudioManager(this); score = new Score(); // Splash screen component splashScreen = new SplashScreen(this); Components.Add(splashScreen); splashScreen.SetData("Welcome to Battery Derby!", currentGameState); modelManager = new ModelManager(this); modelManager.Enabled = false; // for when splash screen is enabled modelManager.Visible = false; // for when splash screen is enabled Components.Add(modelManager); this.IsMouseVisible = true; /// read in our config and behaviour files, use our xml reader helper class XMLReader xmlRead = new XMLReader(this); base.Initialize(); }
public override void Draw(GraphicsDevice device, Camera camera) { device.SamplerStates[0] = SamplerState.LinearWrap; base.Draw(device, camera); }
public MousePick(GraphicsDevice device, Camera camera) { this.device = device; this.camera = camera; }