Example #1
0
        void Awake()
        {
            Debug.Log("Begin mod init: BasicRoads");

            // If splatmapping mod is enabled, paint thicker dirt tracks as thin diagonal ones look awful.
            Mod  splatMod        = ModManager.Instance.GetModFromGUID("21a4ed84-12c3-4979-b1ef-8b9169d03922");
            bool splatModEnabled = splatMod != null && splatMod.Enabled;

            ModSettings settings            = mod.GetSettings();
            bool        smoothRoads         = settings.GetBool("Settings", "SmoothRoads");
            bool        riversStreams       = settings.GetBool("Settings", "RiversAndStreams");
            bool        pathEditingEnabled  = settings.GetBool("Editing", "PathEditingEnabled");
            bool        waterEditingEnabled = settings.GetBool("Editing", "WaterEditingEnabled");
            string      editingEnabled      = pathEditingEnabled ? "path" : (waterEditingEnabled ? "water" : null);

            roadTexturing = new BasicRoadsTexturing(smoothRoads, riversStreams, editingEnabled, splatModEnabled);
            DaggerfallUnity.Instance.TerrainTexturing = roadTexturing;

            if (editingEnabled != null)
            {
                BasicRoadsPathEditor.waterEditing = waterEditingEnabled;
                BasicRoadsPathEditor editor = BasicRoadsPathEditor.Instance;
            }

            mod.MessageReceiver = MessageReceiver;
            mod.IsReady         = true;
            Debug.Log("Finished mod init: BasicRoads");
        }
        public BasicRoadsPathEditor(IUserInterfaceManager uiManager) : base(uiManager)
        {
            // Register console commands
            try
            {
                RoadPathEditorCommands.RegisterCommands();
            }
            catch (Exception ex)
            {
                Debug.LogError(string.Format("Error Registering Travelmap Console commands: {0}", ex.Message));
            }

            roadsTexturing = (BasicRoadsTexturing)DaggerfallUnity.Instance.TerrainTexturing;
            pathsData[BasicRoadsTexturing.roads]  = roadsTexturing.GetPathData(BasicRoadsTexturing.roads);
            pathsData[BasicRoadsTexturing.tracks] = roadsTexturing.GetPathData(BasicRoadsTexturing.tracks);

            if (waterEditing)
            {
                showPaths[BasicRoadsTexturing.rivers]  = true;
                showPaths[BasicRoadsTexturing.streams] = true;
                pathsData[BasicRoadsTexturing.rivers]  = roadsTexturing.GetPathData(BasicRoadsTexturing.rivers);
                pathsData[BasicRoadsTexturing.streams] = roadsTexturing.GetPathData(BasicRoadsTexturing.streams);
                ReadEditedPathData(BasicRoadsTexturing.rivers, RiverDataFilename);
                ReadEditedPathData(BasicRoadsTexturing.streams, StreamDataFilename);
            }
            else
            {
                ReadEditedPathData(BasicRoadsTexturing.roads, RoadDataFilename);
                ReadEditedPathData(BasicRoadsTexturing.tracks, TrackDataFilename);
            }
        }
Example #3
0
        public BasicRoadsPathEditor(IUserInterfaceManager uiManager) : base(uiManager)
        {
            // Register console commands
            try
            {
                RoadPathEditorCommands.RegisterCommands();
            }
            catch (Exception ex)
            {
                Debug.LogError(string.Format("Error Registering Travelmap Console commands: {0}", ex.Message));
            }

            roadTexturing = (BasicRoadsTexturing)DaggerfallUnity.Instance.TerrainTexturing;
        }