/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { BasementModel model = new BasementModel(); List <Curve> rails = new List <Curve>(); double searchLength = 0; double searchHeight = 0; if (!DA.GetData(0, ref model)) { return; } if (!DA.GetData(1, ref rails)) { return; } if (!DA.GetData(2, ref searchLength)) { return; } }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { List <object> objects = new List <object>(); DA.GetDataList(0, objects); BasementModel model = new BasementModel(); model.solidGravity = this.solidGravity; model.waterGravity = this.waterGravity; model.solidWaterGravity = this.solidWaterGravity; model.deadLoad = this.deadLoad; model.liveLoad = this.liveLoad; model.deadLoadParam = this.deadLoadParam; model.liveLoadParam = this.liveLoadParam; model.solidParam = this.solidParam; foreach (GH_ObjectWrapper output in objects) { if (output == null) { continue; } var objectList = output.Value; Type type = objectList.GetType(); if (type == typeof(BasementWall)) { model.walls.Add((BasementWall)objectList); } else if (type == typeof(Slab)) { model.slabs.Add((Slab)objectList); } else if (type == typeof(Solid)) { model.solids.Add((Solid)objectList); } } DA.SetData(0, model); }