public override void Load()
        {
            var log = new LogBuffer();

            log.Write($"{ModName} loading.");

            if (UseHarmony)
            {
                var harmony = new Harmony(GUID.Create().ToString());
                harmony.PatchAll(GetType().Assembly);

                var i = 0;
                foreach (var patchedMethod in harmony.GetPatchedMethods())
                {
                    log.Write($"\r\nPatched: {patchedMethod.DeclaringType?.FullName}:{patchedMethod}");
                    i++;
                }
                log.Write($"\r\nPatched {i} methods.");
            }

            Init();

            log.Write($"\r\n{ModName} loaded.");
            log.Flush();
        }
        protected void DoAllIslandSceneLoadedPatches()
        {
            var log = new LogBuffer();

            foreach (var method in GetAllMethodsWithIslandSceneLoaded <OnIslandSceneLoadedAttribute>())
            {
                try {
                    method.Invoke(null, null);
                    log.WriteLine($"Applying Patch: `{method.DeclaringType?.FullName}:{method}`");
                } catch (Exception e) {
                    log.WriteLine($"Error running `{method.Name}`: {e}");
                }
            }
            log.Flush();
        }