Example #1
0
        public bool IsHit()
        {
            switch (MouseButton)
            {
            case null:
                return(PlayerInput.KeyHit(Key));

            case 0:
                return(PlayerInput.LeftButtonClicked());

            case 1:
                return(PlayerInput.RightButtonClicked());

            case 2:
                return(PlayerInput.MidButtonClicked());

            case 3:
                return(PlayerInput.Mouse4ButtonClicked());

            case 4:
                return(PlayerInput.Mouse5ButtonClicked());

            case 5:
                return(PlayerInput.MouseWheelUpClicked());

            case 6:
                return(PlayerInput.MouseWheelDownClicked());
            }

            return(false);
        }
Example #2
0
        public bool IsHit()
        {
            switch (MouseButton)
            {
            case MouseButton.None:
                return(PlayerInput.KeyHit(Key));

            case MouseButton.PrimaryMouse:
                return(PlayerInput.PrimaryMouseButtonClicked());

            case MouseButton.SecondaryMouse:
                return(PlayerInput.SecondaryMouseButtonClicked());

            case MouseButton.LeftMouse:
                return(PlayerInput.LeftButtonClicked());

            case MouseButton.RightMouse:
                return(PlayerInput.RightButtonClicked());

            case MouseButton.MiddleMouse:
                return(PlayerInput.MidButtonClicked());

            case MouseButton.MouseButton4:
                return(PlayerInput.Mouse4ButtonClicked());

            case MouseButton.MouseButton5:
                return(PlayerInput.Mouse5ButtonClicked());

            case MouseButton.MouseWheelUp:
                return(PlayerInput.MouseWheelUpClicked());

            case MouseButton.MouseWheelDown:
                return(PlayerInput.MouseWheelDownClicked());
            }

            return(false);
        }
Example #3
0
        private IEnumerable <object> WaitForKeyPress(GUITextBox keyBox)
        {
            yield return(CoroutineStatus.Running);

            while (PlayerInput.LeftButtonHeld() || PlayerInput.LeftButtonClicked())
            {
                //wait for the mouse to be released, so that we don't interpret clicking on the textbox as the keybinding
                yield return(CoroutineStatus.Running);
            }
            while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length == 0 &&
                   !PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked() && !PlayerInput.MidButtonClicked() &&
                   !PlayerInput.Mouse4ButtonClicked() && !PlayerInput.Mouse5ButtonClicked() && !PlayerInput.MouseWheelUpClicked() && !PlayerInput.MouseWheelDownClicked())
            {
                if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen)
                {
                    yield return(CoroutineStatus.Success);
                }

                yield return(CoroutineStatus.Running);
            }

            UnsavedSettings = true;

            int keyIndex = (int)keyBox.UserData;

            if (PlayerInput.LeftButtonClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(0);
                keyBox.Text          = "Mouse1";
            }
            else if (PlayerInput.RightButtonClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(1);
                keyBox.Text          = "Mouse2";
            }
            else if (PlayerInput.MidButtonClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(2);
                keyBox.Text          = "Mouse3";
            }
            else if (PlayerInput.Mouse4ButtonClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(3);
                keyBox.Text          = "Mouse4";
            }
            else if (PlayerInput.Mouse5ButtonClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(4);
                keyBox.Text          = "Mouse5";
            }
            else if (PlayerInput.MouseWheelUpClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(5);
                keyBox.Text          = "MouseWheelUp";
            }
            else if (PlayerInput.MouseWheelDownClicked())
            {
                keyMapping[keyIndex] = new KeyOrMouse(6);
                keyBox.Text          = "MouseWheelDown";
            }
            else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
            {
                Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
                keyMapping[keyIndex] = new KeyOrMouse(key);
                keyBox.Text          = key.ToString("G");
            }
            else
            {
                yield return(CoroutineStatus.Success);
            }

            keyBox.Deselect();
            RefreshItemMessages();

            yield return(CoroutineStatus.Success);
        }