private void broadcastGameUpdate(SpectatorGameLog logMsg)
 {
     foreach (IPeer p in activeGames[logMsg.broadcastID].getSpectatorsClone())
     {
         try { p.SendMessage((short)(CustomMasterServerMSG.spectateLogUpdate), logMsg); }
         catch { removeSpectator(logMsg.broadcastID, p); }
     }
 }
        //Update sent from the gameserver, here the master server broadcasts it to all spectators.
        private void handleGamelogUpdate(IIncommingMessage msg)
        {
            SpectatorGameLog logMsg = msg.Deserialize <SpectatorGameLog> ();

            if (activeGames.ContainsKey(logMsg.broadcastID) == false)
            {
                msg.Respond(ResponseStatus.Failed);
            }
            else
            {
                broadcastGameUpdate(logMsg);
            }
        }