protected void OnStatusChange(SpawnStatus status)
        {
            if (status < SpawnStatus.None)
            {
                // If game was aborted
                Msf.Events.Fire(Msf.EventNames.ShowDialogBox,
                                DialogBoxData.CreateInfo("Game creation aborted"));

                Logs.Error("Game creation aborted");

                // Hide the window
                gameObject.SetActive(false);
            }

            if (status == SpawnStatus.Finalized)
            {
                Request.GetFinalizationData((data, error) => {
                    if (data == null)
                    {
                        Msf.Events.Fire(Msf.EventNames.ShowDialogBox,
                                        DialogBoxData.CreateInfo("Failed to retrieve completion data: " + error));

                        Logs.Error("Failed to retrieve completion data: " + error);

                        Request.Abort();
                        return;
                    }

                    // Completion data received
                    OnFinalizationDataRetrieved(data);
                });
            }
        }
Example #2
0
        protected void OnStatusChange(SpawnStatus status)
        {
            //We'll display the current status of the request
            Debug.Log(string.Format("Progress: {0}/{1} ({2})", (int)Request.Status, (int)SpawnStatus.Finalized, Request.Status));

            //If game was aborted
            if (status < SpawnStatus.None)
            {
                Debug.Log("Game creation aborted");
                return;
            }

            //Once the SpawnStatus reaches the Finalized state we can get the data from the finished request
            if (status == SpawnStatus.Finalized)
            {
                Request.GetFinalizationData((data, error) =>
                {
                    if (data == null)
                    {
                        Msf.Events.Fire(Msf.EventNames.ShowDialogBox,
                                        DialogBoxData.CreateInfo("Failed to retrieve completion data: " + error));

                        Logs.Error("Failed to retrieve completion data: " + error);

                        Request.Abort();
                        return;
                    }

                    // Completion data received
                    OnFinalizationDataRetrieved(data);
                });
            }
        }
        protected void OnStatusChange(SpawnStatus status)
        {
            if (status < SpawnStatus.None)
            {
                Debug.Log("Game creation aborted");

                // Hide the window
                gameObject.SetActive(false);
            }

            if (status == SpawnStatus.Finalized)
            {
                Request.GetFinalizationData(OnFinalizationDataRetrieved, error =>
                {
                    Debug.Log("Failed to retrieve completion data: " + error);
                    Request.Abort();
                });
            }
        }