/// <inheritdoc/>
        protected internal override void Draw()
        {
            HandleDrawing.Transform = Matrix4.TRS(volume.SceneObject.Position, volume.SceneObject.Rotation, Vector3.One);
            HandleDrawing.Color     = Color.White;

            foreach (var entry in probeInfos)
            {
                HandleDrawing.DrawSphere(entry.position, 1.0f);
            }
        }