/// <summary>
 /// Checks the current state and matches it with silverste requiremnets
 /// </summary>
 /// <param name="bankAccount"></param>
 public override void StateChangeCheck(BankAccount bankAccount)
 {
     //Checks if balance is lower than the lower limit
     if (bankAccount.Balance < LowerLimit)
     {
         bankAccount.AccountStateId = BronzeState.GetInstance().AccountStateId;
     }
     //Checks if balance is more than upper limit
     if (bankAccount.Balance > this.UpperLimit)
     {
         bankAccount.AccountStateId = GoldState.GetInstance().AccountStateId;
     }
 }
Example #2
0
 /// <summary>
 /// Checks if the balance is greater than the upper limit - If so, change the state to gold
 /// Checks if the balance is less than the lower limit - If so, change the state to bronze
 /// </summary>
 /// <param name="bankAccount">Evaluates the bankAccount.Balance</param>
 public override void StateChangeCheck(BankAccount bankAccount)
 {
     if (!bankAccount.Description.Equals("Mortgage"))
     {
         if (bankAccount.Balance > UPPER_LIMIT)
         {
             bankAccount.AccountStateId = GoldState.GetInstance().AccountStateId;
         }
         else if (bankAccount.Balance < LOWER_LIMIT)
         {
             bankAccount.AccountStateId = BronzeState.GetInstance().AccountStateId;
         }
     }
 }
        /// <summary>
        /// Checks if there is a record of the bronze state in the database,
        /// if there is one, it returns it, if there is not, it creates one
        /// </summary>
        /// <returns>The bronze state found or created</returns>
        public static BronzeState GetInstance()
        {
            BankOfBITContext db = new BankOfBITContext();

            if (bronzeState == null)
            {
                bronzeState = db.BronzeStates.SingleOrDefault();

                if (bronzeState == null)
                {
                    bronzeState = new BronzeState();
                    bronzeState = db.BronzeStates.Add(bronzeState);
                    db.SaveChanges();
                }
            }
            return(bronzeState);
        }
Example #4
0
        /// <summary>
        /// Returns an instance of the BronzeState
        /// </summary>
        /// <returns>bronzeState</returns>
        public static BronzeState GetInstance()
        {
            //Checks if there is already an instance of BronzeState
            if (bronzeState == null)
            {
                //Retrieves the instance of BronzeState from the BronzeStates table or null
                bronzeState = db.BronzeStates.SingleOrDefault();

                if (bronzeState == null)
                {
                    //Creates a new BronzeState object and adds it to the database
                    //Save changes to the database
                    bronzeState = new BronzeState();
                    db.BronzeStates.Add(bronzeState);
                    db.SaveChanges();
                }
            }
            return(bronzeState);
        }