public void OnPlayerDisconnected(Session session, SessionPlayer player)
 {
     List<IServerEventListener> listeners = new List<IServerEventListener>(this.listeners);
     foreach(IServerEventListener l in listeners)
         sender.SendEvent(li => {
             li.OnPlayerDisconnected(session, player);
         }, l);
 }
Example #2
0
 public Player(Game game, SessionPlayer parent, Role role, CharacterType character)
 {
     this.game = game;
     this.parent = parent;
     control = new PlayerControl(this);
     this.role = role;
     this.character = Character.GetCharacter(this, character);
     additionalCharacters = new List<CharacterType>();
     lifePoints = MaxLifePoints;
     hand = new List<Card>();
     table = new List<TableCard>();
     isAlive = true;
     isWinner = false;
     bangsPlayed = 0;
     turnsPlayed = 0;
     privateView = new PrivatePlayerViewProxy(this);
 }
 public SessionPlayerControl(SessionPlayer player)
 {
     this.player = player;
 }
Example #4
0
        public Session(Server server, BinaryReader reader)
        {
            admin = new SessionAdmin(this);
            this.server = server;
            id = reader.ReadInt32();
            try
            {
                BinaryFormatter bf = new BinaryFormatter();
                data = (CreateSessionData)bf.Deserialize(reader.BaseStream);
            }
            catch(InvalidCastException)
            {
                throw new FormatException();
            }
            catch(SerializationException)
            {
                throw new FormatException();
            }
            try
            {
                state = (SessionState)reader.ReadInt32();
            }
            catch(InvalidCastException)
            {
                throw new FormatException();
            }
            if(state == SessionState.Playing)
                state = SessionState.GameFinished;
            creatorId = reader.ReadInt32();
            gamesPlayed = reader.ReadInt32();

            int playerCount = reader.ReadInt32();
            if(playerCount < 0)
                throw new FormatException();
            playerList = new List<SessionPlayer>(playerCount);
            players = new Dictionary<int, SessionPlayer>(playerCount);
            for(int i = 0; i < playerCount; i++)
            {
                bool isAI = reader.ReadBoolean();
                SessionPlayer player = new SessionPlayer(this, reader);
                if(isAI && player.ID != creatorId)
                    player.RegisterListener(new AI.AIPlayer());
                playerList.Add(player);
                players.Add(player.ID, player);
            }
            spectatorList = new List<SessionSpectator>();
            spectators = new Dictionary<int, SessionSpectator>();

            eventMgr = new SessionEventManager(this);
            int currentSheriffId = reader.ReadInt32();
            if(currentSheriffId != 0)
            {
                sheriffEnumerator = playerList.GetEnumerator();
                do
                {
                    if(!sheriffEnumerator.MoveNext())
                        throw new FormatException();
                }
                while(sheriffEnumerator.Current.ID != currentSheriffId);
            }

            int remCharCount = reader.ReadInt32();
            if(playerCount < 0)
                throw new FormatException();
            remainingCharacters = new List<CharacterType>(remCharCount);
            for(int i = 0; i < remCharCount; i++)
                remainingCharacters.Add((CharacterType)reader.ReadInt32());
            eventMgr.StartPolling();
        }
Example #5
0
        public void RemovePlayer(SessionPlayer player)
        {
            lock(Lock)
            {
                player.UnregisterListener();
                player.Control.Disconnect();

                if(state != SessionState.WaitingForPlayers || player.IsCreator)
                {
                    player.ResetControl();
                    eventMgr.OnPlayerDisconnected(player);
                    return;
                }
                players.Remove(player.ID);
                playerList.Remove(player);
                eventMgr.OnPlayerLeftSession(player);
                player.Disconnect();
                server.SaveState();
            }
        }
Example #6
0
        public void Join(Password password, CreatePlayerData data, IPlayerSessionEventListener listener)
        {
            if(state == SessionState.Ended)
                throw new BadSessionStateException();
            lock(Lock)
            {
                if(state != SessionState.WaitingForPlayers)
                    throw new BadSessionStateException();
                if(players.Count >= this.data.MaxPlayers)
                    throw new TooManyPlayersException();
                if(!this.data.PlayerPassword.CheckPassword(password))
                    throw new BadSessionPasswordException();

                int id = players.GenerateID();
                if(creatorId == 0)
                    creatorId = id;
                SessionPlayer player = new SessionPlayer(id, this, data);
                players.Add(id, player);
                playerList.Add(player);
                player.RegisterListener(listener);
                eventMgr.SendController(player);
                eventMgr.OnPlayerJoinedSession(player);
                server.SaveState();
            }
        }