Example #1
0
        public void Launch(NotesManager notesManager, SoundManager soundManager, EditManager editManager, NoteData noteData)
        {
            this.manager      = notesManager;
            this.soundManager = soundManager;
            this.editManager  = editManager;
            this.data         = noteData;
            this.y            = this.manager.from + (this.manager.to - this.manager.from) * (this.CalcTime() / this.manager.speed);
            this.angle        = this.manager.from_angle;

            this.transform.position    = new Vector3(this.manager.lane_width * (this.data.lane - 3), this.y, this.transform.position.z);
            this.transform.eulerAngles = new Vector3(this.angle, 0.0f, 0.0f);
        }
        public void OnPressed(byte lane)
        {
            if (this.notesSelectManager.GetMode() != (byte)NotesSelectManager.MODE.SLIDE)
            {
                return;
            }

            NoteData pressNote = new NoteData(notesManager.GetIndex(), lane, (byte)NoteData.NOTE.SLIDE_PRESS, soundManager.GetTime(), notesManager.GetIndex() + 1, -1);

            releaseNote = new NoteData(notesManager.GetIndex() + 1, lane, (byte)NoteData.NOTE.SLIDE_RELEASE, soundManager.GetTime() + 0.1f, -1, notesManager.GetIndex());
            notesManager.AddNote(pressNote);
            notesManager.AddNote(releaseNote);
        }
        public void Launch(int index, NotesManager notesManager, SoundManager soundManager, NoteData note1, NoteData note2)
        {
            this.index        = index;
            this.manager      = notesManager;
            this.soundManager = soundManager;
            this.note1        = note1;
            this.note2        = note2;

            float x      = this.manager.lane_width * ((float)(this.note1.lane + this.note2.lane) / 2f - 3f);
            float y      = this.manager.from + (this.manager.to - this.manager.from) * (this.CalcTime() / this.manager.speed);
            float scaleX = (this.manager.lane_width / 10) * Mathf.Abs(this.note1.lane - this.note2.lane);

            this.transform.position   = new Vector3(x, y, this.transform.position.z);
            this.transform.localScale = new Vector3(scaleX, this.transform.localScale.y, this.transform.localScale.z);
        }
        public void UpdateNotes(NoteData noteData)
        {
            Transform childTransform = this.notesParent.transform;

            foreach (Transform child in childTransform.transform)
            {
                NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                if (childData.index == noteData.index)
                {
                    Destroy(child.gameObject);
                    this.Update();
                    break;
                }
            }
        }
        public void OnTaoped(int lane)
        {
            switch (this.notesSelectManager.GetMode())
            {
            case (byte)NotesSelectManager.MODE.SINGLE:
                NoteData note = new NoteData(notesManager.GetIndex(), (byte)lane, (byte)NoteData.NOTE.SINGLE, soundManager.GetTime(), -1, -1);
                notesManager.AddNote(note);
                break;

            case (byte)NotesSelectManager.MODE.SLIDE:
                break;

            case (byte)NotesSelectManager.MODE.FLICK:
                note = new NoteData(notesManager.GetIndex(), (byte)lane, (byte)NoteData.NOTE.FLICK, soundManager.GetTime(), -1, -1);
                notesManager.AddNote(note);
                break;
            }
        }
        public void Quantize(NoteData noteData)
        {
            for (int i = 0; i < notes.Count; i++)
            {
                if (notes[i].index == noteData.index)
                {
                    if (quantize.isOn)
                    {
                        float time = noteData.time;
                        float SPQ  = (60f / soundManager.BPM) / 4; // second per quater
                        time = (float)Math.Round(time / SPQ, MidpointRounding.AwayFromZero) * SPQ;

                        noteData.time = time;
                    }
                    break;
                }
            }
        }
Example #7
0
        public void OnTapped(Vector3 point)
        {
            byte lane;

            if (point.x <= this.notesManager.lane_width * -3)
            {
                lane = 0;
            }
            else if (point.x >= this.notesManager.lane_width * 3)
            {
                lane = 6;
            }
            else
            {
                lane = (byte)(Math.Round(point.x / this.notesManager.lane_width, MidpointRounding.AwayFromZero) + 3);
            }

            switch (this.GetMode())
            {
            case (byte)NotesSelectManager.MODE.SINGLE:
                float time = soundManager.GetTime() + (notesManager.to - point.y) / ((notesManager.to - notesManager.from) / notesManager.speed);
                notesManager.AddNote(new NoteData(notesManager.GetIndex(), lane, (byte)NoteData.NOTE.SINGLE, time, -1, -1));
                break;

            case (byte)NotesSelectManager.MODE.SLIDE:
                time = soundManager.GetTime() + (notesManager.to - point.y) / ((notesManager.to - notesManager.from) / notesManager.speed);
                NoteData pressNote   = new NoteData(notesManager.GetIndex(), lane, (byte)NoteData.NOTE.SLIDE_PRESS, time, notesManager.GetIndex() + 1, -1);
                NoteData releaseNote = new NoteData(notesManager.GetIndex() + 1, lane, (byte)NoteData.NOTE.SLIDE_RELEASE, time + 0.5f, -1, notesManager.GetIndex());
                notesManager.AddNote(pressNote);
                notesManager.AddNote(releaseNote);
                break;

            case (byte)NotesSelectManager.MODE.SLIDE_VIA:
                break;

            case (byte)NotesSelectManager.MODE.FLICK:
                time = soundManager.GetTime() + (notesManager.to - point.y) / ((notesManager.to - notesManager.from) / notesManager.speed);
                notesManager.AddNote(new NoteData(notesManager.GetIndex(), lane, (byte)NoteData.NOTE.FLICK, time, -1, -1));
                break;
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (!this.fromNote.isEnable || CalcTime() - (this.toNote.time - this.fromNote.time) >= this.manager.speed + this.manager.afterTime)
            {
                Destroy(this.gameObject);
                return;
            }

            if (this.fromNote != this.prevFromNote || this.toNote != this.prevToNote)
            {
                Mesh      mesh     = GetComponent <MeshFilter>().mesh;
                Vector3[] vertices = mesh.vertices;

                float PPS = (this.manager.to - this.manager.from) / this.manager.speed;

                vertices[0] = new Vector3((this.toNote.lane - this.fromNote.lane) * this.manager.lane_width - this.manager.lane_width / 2,
                                          -(this.toNote.time - this.fromNote.time) * PPS, 0f);
                vertices[3] = new Vector3(-this.manager.lane_width / 2, 0f, 0f);
                vertices[1] = new Vector3((this.toNote.lane - this.fromNote.lane) * this.manager.lane_width + this.manager.lane_width / 2,
                                          -(this.toNote.time - this.fromNote.time) * PPS, 0f);
                vertices[2] = new Vector3(this.manager.lane_width / 2, 0f, 0f);

                mesh.vertices = vertices;
                mesh.RecalculateBounds();

                BoxCollider collider = GetComponent <BoxCollider>();
                collider.center = new Vector3(this.manager.lane_width * ((this.toNote.lane - this.fromNote.lane + (this.toNote.lane - this.fromNote.lane > 0 ? 1 : (this.toNote.lane - this.fromNote.lane < 0 ? -1 : 0))) / 2), (this.toNote.time - this.fromNote.time) / 2 * (Mathf.Abs(this.manager.to - this.manager.from) / this.manager.speed), 0f);
                collider.size   = new Vector3((Mathf.Abs(this.toNote.lane - this.fromNote.lane) + 1) * this.manager.lane_width, Mathf.Abs(this.toNote.time - this.fromNote.time) * (Mathf.Abs(this.manager.to - this.manager.from) / this.manager.speed), collider.size.z);

                this.prevFromNote = this.fromNote.Clone();
                this.prevToNote   = this.toNote.Clone();
            }

            this.y = this.manager.from + (this.manager.to - this.manager.from) * (this.CalcTime() / this.manager.speed);

            this.transform.position = new Vector3(this.manager.lane_width * (this.fromNote.lane - 3), this.y, 0.0f);
        }
        public void Save()
        {
            if (!Directory.Exists(this.dataDir + "/" + this.musicFileManager.GetFileName()))
            {
                Directory.CreateDirectory(this.dataDir + "/" + this.musicFileManager.GetFileName());
            }

            try
            {
                //Encoding utf8Enc = new UTF8Encoding(true);
                FileStream   fs     = new FileStream(this.dataDir + "/" + this.musicFileManager.GetFileName() + "/" + this.musicFileManager.GetFileName() + "-" + difficultyManager.GetValue() + ".csv", FileMode.Create, FileAccess.Write);
                StreamWriter writer = new StreamWriter(fs);

                List <NoteData> notes = this.notesManager.GetNotesList();
                for (int i = 0; i < notes.Count; i++)
                {
                    NoteData note = notes[i];
                    writer.WriteLine(note.index.ToString() + ","
                                     + note.lane.ToString() + ","
                                     + note.type.ToString() + ","
                                     + note.time.ToString() + ","
                                     + note.chainBehind + ","
                                     + note.chainForward);
                }

                writer.Close();
                fs.Close();
            }
            catch (System.Exception e)
            {
                toast.Launch("Save Error: " + e.ToString());
                return;
            }

            toast.Launch("Saved (" + this.dataDir + "/" + this.musicFileManager.GetFileName() + "/" + this.musicFileManager.GetFileName() + "-" + difficultyManager.GetValue() + ".csv)");
        }
        public void Launch(int index, NotesManager notesManager, SoundManager soundManager, NoteData fromNote, NoteData toNote)
        {
            this.index        = index;
            this.manager      = notesManager;
            this.soundManager = soundManager;
            this.fromNote     = fromNote;
            this.toNote       = toNote;
            this.y            = this.manager.from;

            this.prevFromNote = this.fromNote.Clone();
            this.prevToNote   = this.toNote.Clone();

            Mesh mesh = GetComponent <MeshFilter>().mesh;

            Vector3[] vertices = mesh.vertices;

            float PPS = (this.manager.to - this.manager.from) / this.manager.speed;

            vertices[0] = new Vector3((this.toNote.lane - this.fromNote.lane) * this.manager.lane_width - this.manager.lane_width / 2,
                                      -(this.toNote.time - this.fromNote.time) * PPS, 0f);
            vertices[3] = new Vector3(-this.manager.lane_width / 2, 0f, 0f);
            vertices[1] = new Vector3((this.toNote.lane - this.fromNote.lane) * this.manager.lane_width + this.manager.lane_width / 2,
                                      -(this.toNote.time - this.fromNote.time) * PPS, 0f);
            vertices[2] = new Vector3(this.manager.lane_width / 2, 0f, 0f);

            mesh.vertices = vertices;
            mesh.RecalculateBounds();

            BoxCollider collider = GetComponent <BoxCollider>();

            collider.center = new Vector3(this.manager.lane_width * ((this.toNote.lane - this.fromNote.lane - 1) / 2), (this.toNote.time - this.fromNote.time) / 2 * (Mathf.Abs(this.manager.to - this.manager.from) / this.manager.speed), 0f);
            collider.size   = new Vector3((Mathf.Abs(this.toNote.lane - this.fromNote.lane) + 1) * this.manager.lane_width, Mathf.Abs(this.toNote.time - this.fromNote.time) * (Mathf.Abs(this.manager.to - this.manager.from) / this.manager.speed), collider.size.z);

            this.transform.position = new Vector3(this.manager.lane_width * (this.fromNote.lane - 3), this.y, 0.0f);
        }
        private void DeleteRelatedNote(NoteData noteData)
        {
            for (int i = 0; i < notes.Count; i++)
            {
                if (this.notes[i].index == noteData.index)
                {
                    NoteData deletedNote = this.notes[i];
                    this.notes[i].isEnable = false;
                    this.notes.Remove(this.notes[i]);

                    switch (noteData.type)
                    {
                    case (byte)NoteData.NOTE.SLIDE_PRESS:
                        for (int j = 0; j < notes.Count; j++)
                        {
                            if (deletedNote.chainBehind == this.notes[j].index)
                            {
                                this.DeleteRelatedNote(this.notes[j]);
                                break;
                            }
                        }

                        Transform childTransform = this.notesParent.transform;
                        foreach (Transform child in childTransform.transform)
                        {
                            NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                            if (childData.index == deletedNote.index)
                            {
                                Destroy(child.gameObject);
                            }
                        }
                        break;

                    case (byte)NoteData.NOTE.SLIDE_VIA:
                        for (int j = 0; j < notes.Count; j++)
                        {
                            if (deletedNote.chainBehind == this.notes[j].index || deletedNote.chainForward == this.notes[j].index)
                            {
                                this.DeleteRelatedNote(this.notes[j]);
                                break;
                            }
                        }

                        childTransform = this.notesParent.transform;
                        foreach (Transform child in childTransform.transform)
                        {
                            NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                            if (childData.index == deletedNote.index)
                            {
                                Destroy(child.gameObject);
                            }
                        }
                        break;

                    case (byte)NoteData.NOTE.SLIDE_RELEASE:
                        for (int j = 0; j < notes.Count; j++)
                        {
                            if (deletedNote.chainForward == this.notes[j].index)
                            {
                                this.DeleteRelatedNote(this.notes[j]);
                                break;
                            }
                        }

                        childTransform = this.notesParent.transform;
                        foreach (Transform child in childTransform.transform)
                        {
                            NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                            if (childData.index == deletedNote.index)
                            {
                                Destroy(child.gameObject);
                            }
                        }
                        break;

                    case (byte)NoteData.NOTE.FLICK:
                        if (noteData.chainForward != -1)
                        {
                            for (int j = 0; j < notes.Count; j++)
                            {
                                if (deletedNote.chainForward == this.notes[j].index)
                                {
                                    this.DeleteRelatedNote(this.notes[j]);
                                    break;
                                }
                            }
                        }

                        childTransform = this.notesParent.transform;
                        foreach (Transform child in childTransform.transform)
                        {
                            NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                            if (childData.index == deletedNote.index)
                            {
                                Destroy(child.gameObject);
                            }
                        }
                        break;

                    default:
                        childTransform = this.notesParent.transform;
                        foreach (Transform child in childTransform.transform)
                        {
                            NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                            if (childData.index == deletedNote.index)
                            {
                                Destroy(child.gameObject);
                            }
                        }
                        break;
                    }
                    break;
                }
            }
        }
        // Update is called once per frame
        void Update()
        {
            List <int>      launchedNotes     = new List <int>();
            List <SyncLine> launchedSyncLines = new List <SyncLine>();

            Transform childTransform = this.notesParent.transform;

            foreach (Transform child in childTransform.transform)
            {
                NoteData data = child.gameObject.GetComponent <Notes>().GetNoteData();
                launchedNotes.Add(data.index);
            }

            childTransform = this.syncLinesParent.transform;
            foreach (Transform child in childTransform.transform)
            {
                SyncLine line = child.gameObject.GetComponent <SyncLine>();
                launchedSyncLines.Add(line);
            }

            for (int i = 0; i < this.notes.Count; i++)
            {
                NoteData note = this.notes[i];

                if (this.soundManager.GetTime() >= note.time - this.speed && this.soundManager.GetTime() <= note.time + this.afterTime)
                {
                    bool doDraw = true;
                    foreach (SyncLine launchedLine in launchedSyncLines)
                    {
                        if (launchedLine.GetNoteData(true).index == note.index || launchedLine.GetNoteData(false).index == note.index)
                        {
                            doDraw = false;
                            break;
                        }
                    }

                    if (doDraw)
                    {
                        foreach (NoteData noteData in this.notes)
                        {
                            if (noteData.index == note.index)
                            {
                                continue;
                            }
                            if (Mathf.Abs(noteData.time - note.time) * 1000 < 1)
                            {
                                foreach (SyncLine launchedLine in launchedSyncLines)
                                {
                                    if (launchedLine.GetNoteData(true).index == noteData.index || launchedLine.GetNoteData(false).index == noteData.index)
                                    {
                                        goto ExitProcess;
                                    }
                                }

                                SyncLine syncLine = Instantiate(syncLinesPrefab).gameObject.GetComponent <SyncLine>();
                                syncLine.transform.parent = syncLinesParent.transform;
                                syncLine.Launch(note.index, this, this.soundManager, note, noteData);

                                launchedSyncLines.Add(syncLine);
                            }
                        }
                        ExitProcess :;
                    }

                    for (int j = 0; j < launchedNotes.Count; j++)
                    {
                        if (note.index == launchedNotes[j])
                        {
                            launchedNotes.Remove(launchedNotes[j]);
                            goto ThroughProcess;
                        }
                    }

                    LaunchNotes(note);
                }

                ThroughProcess :;
            }

            childTransform = this.notesParent.transform;
            foreach (Transform child in childTransform.transform)
            {
                if (launchedNotes.Count == 0)
                {
                    break;
                }
                NoteData childData = child.gameObject.GetComponent <Notes>().GetNoteData();
                foreach (int index in launchedNotes)
                {
                    if (childData.index == index)
                    {
                        Destroy(child.gameObject);
                        launchedNotes.Remove(index);
                        break;
                    }
                }
            }
        }
        void LaunchNotes(NoteData note)
        {
            List <int> launchedSlideLines = new List <int>();

            Transform childTransform = this.slideLinesParent.transform;

            foreach (Transform child in childTransform.transform)
            {
                SlideLine line = child.gameObject.GetComponent <SlideLine>();
                launchedSlideLines.Add(line.index);
            }

            bool doDraw;

            switch (note.type)
            {
            case (byte)NoteData.NOTE.SINGLE:
                Notes fromNote = Instantiate(singlenotesPrefab).gameObject.GetComponent <Notes>();
                fromNote.transform.parent = notesParent.transform;
                fromNote.Launch(this, this.soundManager, this.editManager, note);
                break;

            case (byte)NoteData.NOTE.SLIDE_PRESS:
                fromNote = Instantiate(slidenotesPressPrefab).gameObject.GetComponent <Notes>();
                fromNote.transform.parent = notesParent.transform;
                fromNote.Launch(this, this.soundManager, this.editManager, note);

                doDraw = true;
                for (int k = 0; k < launchedSlideLines.Count; k++)
                {
                    if (note.index == launchedSlideLines[k])
                    {
                        doDraw = false;
                    }
                }

                if (doDraw)
                {
                    for (int j = 0; j < this.notes.Count; j++)
                    {
                        if (note.chainBehind == notes[j].index)
                        {
                            SlideLine slideLine = Instantiate(slidelinesPrefab).gameObject.GetComponent <SlideLine>();
                            slideLine.transform.parent = slideLinesParent.transform;
                            slideLine.Launch(note.index, this, this.soundManager, note, notes[j]);
                            note.slideLine = slideLine;

                            launchedSlideLines.Add(slideLine.index);
                            break;
                        }
                    }
                }

                break;

            case (byte)NoteData.NOTE.SLIDE_VIA:
                fromNote = Instantiate(slidenotesViaPrefab).gameObject.GetComponent <Notes>();
                fromNote.transform.parent = notesParent.transform;
                fromNote.Launch(this, this.soundManager, this.editManager, note);

                doDraw = true;
                for (int k = 0; k < launchedSlideLines.Count; k++)
                {
                    if (note.index == launchedSlideLines[k])
                    {
                        doDraw = false;
                    }
                }

                if (doDraw)
                {
                    for (int j = 0; j < this.notes.Count; j++)
                    {
                        if (note.chainBehind == notes[j].index)
                        {
                            SlideLine slideLine = Instantiate(slidelinesPrefab).gameObject.GetComponent <SlideLine>();
                            slideLine.transform.parent = slideLinesParent.transform;
                            slideLine.Launch(note.index, this, this.soundManager, note, notes[j]);
                            note.slideLine = slideLine;

                            launchedSlideLines.Add(slideLine.index);
                            break;
                        }
                    }
                }

                doDraw = true;
                for (int k = 0; k < launchedSlideLines.Count; k++)
                {
                    if (note.chainForward == launchedSlideLines[k])
                    {
                        doDraw = false;
                    }
                }

                if (doDraw)
                {
                    for (int j = 0; j < this.notes.Count; j++)
                    {
                        if (note.chainForward == notes[j].index)
                        {
                            SlideLine slideLine = Instantiate(slidelinesPrefab).gameObject.GetComponent <SlideLine>();
                            slideLine.transform.parent = slideLinesParent.transform;
                            slideLine.Launch(notes[j].index, this, this.soundManager, notes[j], note);

                            launchedSlideLines.Add(slideLine.index);
                            break;
                        }
                    }
                }

                break;

            case (byte)NoteData.NOTE.SLIDE_RELEASE:
                fromNote = Instantiate(slidenotesReleasePrefab).gameObject.GetComponent <Notes>();
                fromNote.transform.parent = notesParent.transform;
                fromNote.Launch(this, this.soundManager, this.editManager, note);

                doDraw = true;
                for (int k = 0; k < launchedSlideLines.Count; k++)
                {
                    if (note.chainForward == launchedSlideLines[k])
                    {
                        doDraw = false;
                    }
                }

                if (doDraw)
                {
                    for (int j = 0; j < this.notes.Count; j++)
                    {
                        if (note.chainForward == notes[j].index)
                        {
                            SlideLine slideLine = Instantiate(slidelinesPrefab).gameObject.GetComponent <SlideLine>();
                            slideLine.transform.parent = slideLinesParent.transform;
                            slideLine.Launch(notes[j].index, this, this.soundManager, notes[j], note);

                            launchedSlideLines.Add(slideLine.index);
                            break;
                        }
                    }
                }

                break;

            case (byte)NoteData.NOTE.FLICK:
                fromNote = Instantiate(flicknotesPrefab).gameObject.GetComponent <Notes>();
                fromNote.transform.parent = notesParent.transform;
                GameObject grandchild = fromNote.transform.Find("Wrap").transform.Find("Arrow").gameObject;
                grandchild.GetComponent <LookAtCamera>().targetCamera = mainCamera;
                fromNote.Launch(this, this.soundManager, this.editManager, note);

                if (note.chainForward != -1)
                {
                    doDraw = true;
                    for (int k = 0; k < launchedSlideLines.Count; k++)
                    {
                        if (note.chainForward == launchedSlideLines[k])
                        {
                            doDraw = false;
                        }
                    }

                    if (doDraw)
                    {
                        for (int j = 0; j < this.notes.Count; j++)
                        {
                            if (note.chainForward == notes[j].index)
                            {
                                SlideLine slideLine = Instantiate(slidelinesPrefab).gameObject.GetComponent <SlideLine>();
                                slideLine.transform.parent = slideLinesParent.transform;
                                slideLine.Launch(notes[j].index, this, this.soundManager, notes[j], note);

                                launchedSlideLines.Add(slideLine.index);
                                break;
                            }
                        }
                    }
                }
                break;
            }
        }