Inheritance: ModelBuilder
Example #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="continent"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="padding">You can pad from 0 up to an mcnk sized strip around the adt.</param>
        /// <returns></returns>
        public Scene BuildTile(string continent, int x, int y, float padding = MapChunk.TileSize)
        {
            var chunkBuilder  = new ChunkBuilder(GetLiquidMaterialProperties);
            var doodadBuilder = new DoodadBuilder(_files);
            var wmoBuilder    = new WmoBuilder(_files, doodadBuilder, GetLiquidMaterialProperties);
            var terrain       = new List <SceneObject>();
            var liquids       = new List <SceneObject>();
            var doodads       = new List <SceneObject>();
            var wmos          = new List <SceneObject>();

            var centerAdt = _files.GetAdt(continent, x, y);
            var bounds    = GetSceneBounds(centerAdt, padding);

            foreach (var p in AdtRegion(continent, x, y))
            {
                var curX = (int)p.X;
                var curY = (int)p.Y;
                var adt  = _files.GetAdt(continent, curX, curY);
                terrain.AddRange(chunkBuilder.BuildTerrain(adt, bounds));
                liquids.AddRange(chunkBuilder.BuildLiquid(adt, bounds));
                doodads.AddRange(doodadBuilder.BuildDoodads(DefinedDoodads(adt), adt.DoodadReferences, bounds));
                var wmoResults = wmoBuilder.BuildWmos(DefinedWmos(adt), adt.WmoReferences, bounds);
                wmos.AddRange(wmoResults.GroupObjects);

                doodads.AddRange(wmoResults.Doodads);
                liquids.AddRange(wmoResults.Liquids);
            }

            return(MergeIntoScene(centerAdt, terrain, liquids, doodads, wmos));
        }
Example #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="continent"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="padding">You can pad from 0 up to an mcnk sized strip around the adt.</param>
        /// <returns></returns>
        public Scene BuildTile(string continent, int x, int y, float padding = MapChunk.TileSize)
        {
            var chunkBuilder = new ChunkBuilder(GetLiquidMaterialProperties);
            var doodadBuilder = new DoodadBuilder(_files);
            var wmoBuilder = new WmoBuilder(_files, doodadBuilder, GetLiquidMaterialProperties);
            var terrain = new List<SceneObject>();
            var liquids = new List<SceneObject>();
            var doodads = new List<SceneObject>();
            var wmos = new List<SceneObject>();

            var centerAdt = _files.GetAdt(continent, x, y);
            var bounds = GetSceneBounds(centerAdt, padding);

            foreach (var p in AdtRegion(continent, x, y))
            {
                var curX = (int)p.X;
                var curY = (int)p.Y;
                var adt = _files.GetAdt(continent, curX, curY);
                terrain.AddRange(chunkBuilder.BuildTerrain(adt, bounds));
                liquids.AddRange(chunkBuilder.BuildLiquid(adt, bounds));
                doodads.AddRange(doodadBuilder.BuildDoodads(DefinedDoodads(adt), adt.DoodadReferences, bounds));
                var wmoResults = wmoBuilder.BuildWmos(DefinedWmos(adt), adt.WmoReferences, bounds);
                wmos.AddRange(wmoResults.GroupObjects);

                doodads.AddRange(wmoResults.Doodads);
                liquids.AddRange(wmoResults.Liquids);
            }

            return MergeIntoScene(centerAdt, terrain, liquids, doodads, wmos);
        }
Example #3
0
 public WmoBuilder(FilePool files, DoodadBuilder doodadBuilder, Func<int, MaterialFlags> getLiquidMaterial)
     : base(files)
 {
     _doodadBuilder = doodadBuilder;
     _getLiquidMaterial = getLiquidMaterial;
 }
Example #4
0
 public WmoBuilder(FilePool files, DoodadBuilder doodadBuilder, Func <int, MaterialFlags> getLiquidMaterial) : base(files)
 {
     _doodadBuilder     = doodadBuilder;
     _getLiquidMaterial = getLiquidMaterial;
 }