Example #1
0
        public void Initialize()
        {
            selectedHorizontalIndex = -1;
            selectedVerticalIndex = -1;
            previouslySelectedHorizontalIndex = -1;
            previouslySelectedVerticalIndex = -1;
            firstTap = false;
            showScore = false;
            totalScore = 0;
            selectionScore = 0;
            isLost = false;

            //Clear the matrix before reinstatiating it
            if (ballMatrix != null)
            for (int i = 0; i < numberOfColumns; ++i)
            {
                for (int j = 0; j < numberOfRows; ++j)
                {
                    ballMatrix[i, j] = null;
                }
            }

            numberOfColumns = 480 / mColorDictionary["blue"].Width;
            numberOfRows = 660 / mColorDictionary["blue"].Height;
            ballMatrix = new Ball[numberOfColumns, numberOfRows];
            Random random = new Random();

            //Load all the balls into the game.
            for (int i = 0; i < numberOfColumns; ++i)
            {
                for (int j = 0; j < numberOfRows; ++j)
                {
                    Ball ball = new Ball();
                    int number = random.Next(0, 6);
                    switch (number)
                    {
                        case 0:
                            ball.Initialize(mColorDictionary["blue"], i, j, Ball.BallColor.Blue);
                            ballMatrix[i, j] = ball;
                            break;
                        case 1:
                            ball.Initialize(mColorDictionary["green"], i, j, Ball.BallColor.Green);
                            ballMatrix[i, j] = ball;
                            break;
                        case 2:
                            ball.Initialize(mColorDictionary["purple"], i, j, Ball.BallColor.Purple);
                            ballMatrix[i, j] = ball;
                            break;
                        case 3:
                            ball.Initialize(mColorDictionary["red"], i, j, Ball.BallColor.Red);
                            ballMatrix[i, j] = ball;
                            break;
                        case 4:
                            ball.Initialize(mColorDictionary["teal"], i, j, Ball.BallColor.Teal);
                            ballMatrix[i, j] = ball;
                            break;
                        case 5:
                            ball.Initialize(mColorDictionary["yellow"], i, j, Ball.BallColor.Yellow);
                            ballMatrix[i, j] = ball;
                            break;
                        default:
                            break;
                    }
                }
            }
        }
Example #2
0
        private void PopulateListOfAdjacentBalls(Ball ball, string previousDirection)
        {
            if (ball.IsUsed)
            {
                return;
            }

            ball.IsUsed = true;

            int i = ball.X;
            int j = ball.Y;
            Ball.BallColor color = ball.color;

            Ball leftBall = null;
            Ball upBall = null;
            Ball rightBall = null;
            Ball downBall = null;

            if (i != 0)
            {
                leftBall = ballMatrix[i - 1, j];
            }

            if (j != 0)
            {
                upBall = ballMatrix[i, j - 1];
            }

            if (i != numberOfColumns - 1)
            {
                rightBall = ballMatrix[i + 1, j];
            }

            if (j != numberOfRows - 1)
            {
                downBall = ballMatrix[i, j + 1];
            }

            //If not, we will check adjacents and see if they are good to remove
            if (leftBall != null && leftBall.color == color && previousDirection != "right")
            {
                PopulateListOfAdjacentBalls(leftBall, "left");
            }
            if (rightBall != null && rightBall.color == color && previousDirection != "left")
            {
                PopulateListOfAdjacentBalls(rightBall, "right");
            }
            if (upBall != null && upBall.color == color && previousDirection != "down")
            {
                PopulateListOfAdjacentBalls(upBall, "up");
            }
            if (downBall != null && downBall.color == color && previousDirection != "up")
            {
                PopulateListOfAdjacentBalls(downBall, "down");
            }

            lastPopulatedListOfBalls.Add(ball);
        }
Example #3
0
 private void RemoveAdjacentBalls(Ball ball, string previousDirection)
 {
     lastPopulatedListOfBalls.Clear();
     PopulateListOfAdjacentBalls(ball, "");
     lastPopulatedListOfBalls.ForEach(b => b.IsAlive = false);
 }
Example #4
0
        private int GetScore(Ball ball)
        {
            lastPopulatedListOfBalls.Clear();
            PopulateListOfAdjacentBalls(ball, "");
            lastPopulatedListOfBalls.ForEach(b => b.IsUsed = false);

            return (int)Math.Pow(lastPopulatedListOfBalls.Count, 2);
        }