Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Camera camera = new Camera(GraphicsDevice.Viewport);
            ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball"));
        }
Example #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     ballTexture = Content.Load<Texture2D>("aqua-ball.png");
     ballSimulation = new BallSimulation();
     ballView = new BallView(graphics, ballSimulation, ballTexture);
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            ballSimulation = new BallSimulation();
            ballTexture = Content.Load<Texture2D>("Ball.png");
            Camera camera = new Camera(GraphicsDevice.Viewport);
            ballView = new BallView(ballSimulation, camera, GraphicsDevice, ballTexture);
        }