/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball")); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("aqua-ball.png"); ballSimulation = new BallSimulation(); ballView = new BallView(graphics, ballSimulation, ballTexture); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here ballSimulation = new BallSimulation(); ballTexture = Content.Load<Texture2D>("Ball.png"); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, ballTexture); }