private void PossiblyBreakExpressionList(JsBinaryOperator node, JsBlock parentBlock, JsAstNodeList nodeList)
        {
            // if the first item can be broken, then we an break it and be done.
            // otherwise we're going to have to walk until we find a breaking place
            if (CanBeBroken(nodeList[0]))
            {
                // break the first item. insert the left-hand side at our position and
                // recurse it. Then rotate the node.
                var index = parentBlock.IndexOf(node);
                var temp  = node.Operand1;
                RotateOpeator(node, nodeList);
                parentBlock.Insert(index, temp);

                // assumes nothing will cause the node to be deleted, because then it
                // would cause us to miss the following item
                temp.Accept(this);
            }
            else
            {
                // the first one can't be broken, so find the first one that can (if any)
                for (var ndx = 1; ndx < nodeList.Count; ++ndx)
                {
                    if (CanBeBroken(nodeList[ndx]))
                    {
                        if (ndx == 1)
                        {
                            // the second item is where we are breaking it, so we're going to pull
                            // the first item, replace the list with that first item, then insert
                            // a new comma operator after the current node
                            var temp = nodeList[0];
                            nodeList.RemoveAt(0);
                            node.Operand2 = temp;

                            // if there's nothing left, then let it die. Otherwise split off
                            // the remainder and insert after the current item.
                            if (nodeList.Count > 0)
                            {
                                parentBlock.InsertAfter(node, CreateSplitNodeFromEnd(nodeList, 0));
                            }
                        }
                        else
                        {
                            // split off items from the index where we want to split, and insert
                            // it after the current node and leave the node list where it is.
                            parentBlock.InsertAfter(node, CreateSplitNodeFromEnd(nodeList, ndx));
                        }

                        // and now that we've broken it, bail.
                        break;
                    }
                }

                // regardless if anything changed, recurse this node now
                base.Visit(node);
            }
        }
        private void PossiblyBreakExpressionStatement(JsBinaryOperator node, JsBlock parentBlock)
        {
            var nodeList = node.Operand2 as JsAstNodeList;

            if (nodeList != null)
            {
                PossiblyBreakExpressionList(node, parentBlock, nodeList);
            }
            else
            {
                //  not a list
                if (CanBeBroken(node.Operand2))
                {
                    // flatten the operator. We have to explicitly recurse the left-hand side.
                    var temp = node.Operand1;
                    parentBlock.ReplaceChild(node, temp);
                    parentBlock.InsertAfter(temp, node.Operand2);
                    temp.Accept(this);
                }
                else
                {
                    // no change; just recurse normally
                    base.Visit(node);
                }
            }
        }
 private void PossiblyBreakExpressionStatement(JsBinaryOperator node, JsBlock parentBlock)
 {
     var nodeList = node.Operand2 as JsAstNodeList;
     if (nodeList != null)
     {
         PossiblyBreakExpressionList(node, parentBlock, nodeList);
     }
     else
     {
         //  not a list
         if (CanBeBroken(node.Operand2))
         {
             // flatten the operator. We have to explicitly recurse the left-hand side.
             var temp = node.Operand1;
             parentBlock.ReplaceChild(node, temp);
             parentBlock.InsertAfter(temp, node.Operand2);
             temp.Accept(this);
         }
         else
         {
             // no change; just recurse normally
             base.Visit(node);
         }
     }
 }
        private void PossiblyBreakExpressionList(JsBinaryOperator node, JsBlock parentBlock, JsAstNodeList nodeList)
        {
            // if the first item can be broken, then we an break it and be done.
            // otherwise we're going to have to walk until we find a breaking place
            if (CanBeBroken(nodeList[0]))
            {
                // break the first item. insert the left-hand side at our position and
                // recurse it. Then rotate the node.
                var index = parentBlock.IndexOf(node);
                var temp = node.Operand1;
                RotateOpeator(node, nodeList);
                parentBlock.Insert(index, temp);

                // assumes nothing will cause the node to be deleted, because then it
                // would cause us to miss the following item
                temp.Accept(this);
            }
            else
            {
                // the first one can't be broken, so find the first one that can (if any)
                for (var ndx = 1; ndx < nodeList.Count; ++ndx)
                {
                    if (CanBeBroken(nodeList[ndx]))
                    {
                        if (ndx == 1)
                        {
                            // the second item is where we are breaking it, so we're going to pull
                            // the first item, replace the list with that first item, then insert
                            // a new comma operator after the current node
                            var temp = nodeList[0];
                            nodeList.RemoveAt(0);
                            node.Operand2 = temp;

                            // if there's nothing left, then let it die. Otherwise split off
                            // the remainder and insert after the current item.
                            if (nodeList.Count > 0)
                            {
                                parentBlock.InsertAfter(node, CreateSplitNodeFromEnd(nodeList, 0));
                            }
                        }
                        else
                        {
                            // split off items from the index where we want to split, and insert
                            // it after the current node and leave the node list where it is.
                            parentBlock.InsertAfter(node, CreateSplitNodeFromEnd(nodeList, ndx));
                        }

                        // and now that we've broken it, bail.
                        break;
                    }
                }

                // regardless if anything changed, recurse this node now
                base.Visit(node);
            }
        }