Example #1
0
 //Items can be removed from bag, per child only.Removing ball from the bag should not be allowed.A child's name must be specified.
 public void IsItemRemovedFromBag()
 {
     Bag testBag = new Bag();
     testBag.AddToy("toyPlane", "Reggie");
     testBag.RemoveToy("Reggie", "toyPlane");
     Assert.IsFalse(testBag.Toys["Reggie"].Contains("toyPlane"));
 }
Example #2
0
 //Must be able to set the delivered property of a child, which defaults to false to true.
 public void IsChildDeliveryPropertyAccessible()
 {
     // some code to be able 
     Bag testBag = new Bag();
     testBag.AddToy("blueHat", "Arnold");
     testBag.ChangeDeliveredStatus("Arnold", true);
     Assert.IsTrue(testBag.IsChildDelivered("Arnold"));
 }
Example #3
0
 //Must be able to list all toys for a given child's name.
 public void AreEachChildsToysListable()
 {
     // writing the test to prove that a child's toy list longer than 1 returns more than one string
     Bag testBag = new Bag();
     testBag.AddToy("toyPlane", "Reggie");
     testBag.AddToy("DinosaursLegoSet", "Reggie");
     Assert.IsTrue(testBag.Toys["Reggie"].Count == 2);
 }
Example #4
0
 //Must be able to list all children who are getting a toy.
 public void AreChildrenListable()
 {
     // some code to be able
     Bag testBag = new Bag();
     testBag.AddToy("DinosaursLegoSet", "Harold");
     // actually tests amount of children, contrary to appearance of Toys.Count (keys are child names)
     Assert.IsTrue(testBag.Toys.Count > 0); 
 }
Example #5
0
 //Items can be added to bag.
 public void IsItemAddedToBag()
 {
     Bag testBag = new Bag();
     testBag.AddToy("toyFrog", "Jeffy");
     Assert.AreEqual(testBag.Toys["Jeffy"].First(), "toyFrog");
 }
Example #6
0
        static void Main(string[] args)
        {
            // initialize a bag
            Bag bagOLoot = new Bag();


            // arguments switch statement
            // variable to determine end of loop
            bool runningMan = false;

            // renewing prompt for interacting with bag of loot
            while (runningMan)
            {
                Console.Write("Enter command: ");
                // attempt try/catch configured setter for basic validation

                try
                {
                    bagOLoot.userInput = Convert.ToString(Console.Read());
                }

                // exception handling
                catch (ArgumentException exception)
                {
                    // sets error message instead of directly writing to console
                    // once there are exceptions in the userInput, move false validState there
                    bagOLoot.validState = false;
                    bagOLoot.errorText = exception.Message;
                }

            }
            // test
            Console.WriteLine("user input argument: {0}", args[0]);
            //bagOLoot.AddToy("lego", "jeff");
            switch (args[0])
            {
                case "add":
                    Console.WriteLine("bruh");
                    bagOLoot.AddToy(args[1], args[2]);
                    break;
                case "remove":
                    bagOLoot.RemoveToy(args[1], args[2]);
                    break;
                case "ls":
                    if (args.Length <= 1)
                    {
                        bagOLoot.ListAllChildrenWithToys();
                    }
                    else
                    {
                        bagOLoot.ListAllToys(args[1]);
                    }
                    break;
                case "delivered":
                    bagOLoot.ChangeDeliveredStatus(args[1], true);
                    break;
                default:
                    Console.WriteLine("You didn't write anything, try again");
                    break;
            }
            // end program key
            Console.ReadKey();
        }