public void PlayerJoinedEvent(PlayerProfile profile)
        {
            if (LoadingLevels.Count > 0)
            {
                return;
            }

            if (MyScene != null)
            {
                MyScene.PlayerJoinedEvent(profile);
            }
#if WINDOWS && EDITOR
            else
            {
                Console.WriteLine("Error with player joining: no scene exists");
            }
            Console.WriteLine(profile.PlayerName + " just joined!");
#endif
        }