Example #1
0
 public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
 {
     PointEffect.SetFromCamera(camera);
     PointEffect.SetFromObject(this);
     Render.DrawModel(PointModel, PointEffect.MyEffect);
     base.Draw3D(camera, DrawTag);
 }
 public static void DrawSphere(Matrix World, Camera3D camera, RenderTargetCube Cube)
 {
     CubeEffectHolder.SetFromCamera(camera);
     CubeEffectHolder.SetWorld(World);
     CubeEffectHolder.MyEffect.Parameters["ShadowReference"].SetValue(Cube);
     Render.DrawModel(CubeModel, CubeEffectHolder.MyEffect);
 }
 public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
 {
     if (EditorSelected)
     {
         RingEffect.SetFromCamera(camera);
         RingEffect.SetFromObject(this);;
         Render.DrawModel(RingModel, RingEffect.MyEffect);
         base.Draw3D(camera, DrawTag);
     }
 }
Example #4
0
        public void Draw3D(Camera3D camera)
        {
            Camera3DObject c = (Camera3DObject)ParentScene.MyCamera.get();

            if (c != null)
            {
                Vector3 Result  = Vector3.Zero;
                bool    Success = false;
                Basic3DObject.GetAveragePosition(ParentScene.SelectedGameObjects, ref Result, ref Success);

                WorldMatrix = c.ScaleMatrix * Matrix.CreateTranslation(Result);
                ColorEffectHolder.SetWorld(WorldMatrix);
                ColorEffectHolder.SetFromCamera(camera);

                foreach (EffectPass pass in ColorEffectHolder.MyEffect.CurrentTechnique.Passes)
                {
                    pass.Apply();


                    Game1.graphics.GraphicsDevice.DrawUserIndexedPrimitives <VertexPositionColor>(
                        PrimitiveType.LineList,
                        PointList,
                        0,             // vertex buffer offset to add to each element of the index buffer
                        PointCount,    // number of vertices in pointList
                        Indicies,      // the index buffer
                        0,             // first index element to read
                        PointCount / 2 // number of primitives to draw
                        );
                }


                ColorSetEffectHolder.Collection["Color"].SetValue(Color.LightGray.ToVector4());
                ColorSetEffectHolder.SetFromCamera(camera);
                ColorSetEffectHolder.SetWorld(WorldMatrix);
                Render.DrawModel(CubeModel, ColorSetEffectHolder.MyEffect);
                Vector3 ScreenPos = WorldViewer.self.MyViewport.Project(Vector3.Zero, camera.ProjectionMatrix, camera.ViewMatrix, WorldMatrix);
                ScreenPositions[3] = new Vector2(ScreenPos.X, ScreenPos.Y);


                Model EndModel = controlMode == ControlMode.Move ? ArrowModel :
                                 controlMode == ControlMode.Rotate ? BallModel : CubeModel;
                for (int i = 0; i < 3; i++)
                {
                    ColorSetEffectHolder.Collection["Color"].SetValue(PointColors[i].ToVector4());
                    ColorSetEffectHolder.SetWorld(ModelMatricies[i] * WorldMatrix);
                    Render.DrawModel(EndModel, ColorSetEffectHolder.MyEffect);
                    ScreenPos          = WorldViewer.self.MyViewport.Project(Vector3.Zero, camera.ProjectionMatrix, camera.ViewMatrix, ModelMatricies[i] * WorldMatrix);
                    ScreenPositions[i] = new Vector2(ScreenPos.X, ScreenPos.Y);
                }
            }
        }
        public override void DrawSingle(Vector3 Position, float Size, Vector4 Color, Camera3D DrawCamera)
        {
            WorldParam.SetValue(ModelTransformMatrix * Matrix.CreateScale(Size) * Matrix.CreateTranslation(Position));
            ViewParam.SetValue(DrawCamera.ViewMatrix);
            ProjectionParam.SetValue(DrawCamera.ProjectionMatrix);
            ViewPosParam.SetValue(DrawCamera.Position);
            ColorParameter.SetValue(Color);
            ShipEffect.CurrentTechnique = ForwardTechnique;

            Render.DrawModel(ShipModel, ShipEffect);

            ColorParameter.SetValue(DrawColor * ColorMult);
            WorldParam.SetValue(ModelTransformMatrix);
        }
Example #6
0
        public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            if (MyModel.get() != null && MyEffect.get() != null)
            {
                Game1.graphicsDevice.BlendState = BlendState.AlphaBlend;
                _3DEffect effect3D = (_3DEffect)MyEffect.Holder;

                effect3D.SetFromObject(this);
                effect3D.SetFromCamera(camera);

                Render.DrawModel(MyModel.get(), MyEffect.get());
            }
            base.Draw3D(camera, DrawTag);
        }
        public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            if (lightState == BasicLight.LightState.Dead)
            {
                base.Draw3D(camera, DrawTag);
                return;
            }

            if (DrawTag == GameObjectTag._3DPreDraw)
            {
                if (RealtimeShadows.get())
                {
                    DrawShadows();
                }
            }
            else
            {
#if EDITOR && WINDOWS
                if (DrawTag == GameObjectTag._3DForward)
                {
                    if (EditorSelected)
                    {
                        Vector4 Col = Vector4.One;
                        ShapeRenderer.DrawSphere(WorldMatrix, camera, Col);
                    }
                    if (ShadowCube != null)
                    {
                        ShapeRenderer.DrawSphere(WorldMatrix, camera, ShadowCube.Value);
                    }
                }
                else
#endif
                if (MyEffect.Holder != null)
                {
                    Game1.graphicsDevice.RasterizerState = RasterizerState.CullClockwise;
                    DeferredLightEffect effect3D = (DeferredLightEffect)MyEffect.Holder;

                    effect3D.SetTextureSize(ParentScene.WindowSize);
                    effect3D.SetUV(camera);
                    effect3D.SetInverseCamera(camera);
                    effect3D.SetLight(Position.get(), Scale.get() / 2);
                    effect3D.SetFromObject(this);
                    effect3D.SetFromCamera(camera);
                    effect3D.MyEffect.CurrentTechnique.Passes[0].Apply();
                    Render.DrawModel(SphereModel, MyEffect.get());
                }
            }
            base.Draw3D(camera, DrawTag);
        }
Example #8
0
        public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            Lit3DEffect effect3D = (Lit3DEffect)effect.Holder;

            if (effect3D != null)
            {
                effect3D.SetForwardTechnique();
                effect3D.SetAmbientLight(AmbientLightColor.get());
                effect3D.SetLightOne(LightOneColor.get(), Vector3.Normalize(LightOneDirection.get()));
                effect3D.SetLightTwo(LightTwoColor.get(), Vector3.Normalize(LightTwoDirection.get()));

                Render.DrawModel(model, effect, camera, this);
            }
            base.Draw3D(camera, DrawTag);
        }
Example #9
0
        public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            if (MyModel.get() != null && MyEffect.get() != null)
            {
                Deferred3DEffect effect3D = (Deferred3DEffect)MyEffect.Holder;
                switch (DrawTag)
                {
                case GameObjectTag._3DDeferredGBuffer:
                {
                    effect3D.SetWorldViewIT(camera, this);
                    effect3D.SetFromObject(this);
                    effect3D.SetFromCamera(camera);
                    effect3D.SetDeferredTechnique();
                    break;
                }

                case GameObjectTag._3DShadow:
                {
                    effect3D.SetFromObject(this);
                    effect3D.SetFromCamera(camera);
                    effect3D.SetShadowTechnique();
                    effect3D.SetLight(Transfer.LightPosition, Transfer.LightDistance);
                    break;
                }

                default:
                {
                    effect3D.SetFromCamera(camera);
                    effect3D.SetUV(camera);

                    if (!UseDeferred.get())
                    {
                        effect3D.SetFromObject(this);
                    }

                    effect3D.SetForwardTechnique();
                    break;
                }
                }

                Render.DrawModel(MyModel.get(), MyEffect.get());
            }
            base.Draw3D(camera, DrawTag);
        }
Example #10
0
 public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
 {
     Render.DrawModel(SkyboxModel, MyEffect, camera, this);
     base.Draw3D(camera, DrawTag);
 }