Example #1
0
        public override void Create()
        {
            SoundLibrary.Load();
            InstanceManager.Clear();
            ParticleManager.Load();
            Load();

            OverDrawChildren2D    = AddTag(GameObjectTag._2DOverDraw);
            OverDrawViewsChildren = AddTag(GameObjectTag.OverDrawViews);
            Draw2DChildren        = AddTag(GameObjectTag._2DForward);

#if EDITOR && WINDOWS
            if (ParentLevel.LevelForEditing)
            {
                PreDrawChildren = AddTag(GameObjectTag._2DPreDraw);
            }
            else
#endif
            {
                ForwardChildren    = AddTag(GameObjectTag._3DForward);
                BackgroundChildren = AddTag(GameObjectTag._3DBackground);
                DepthOverChildren  = AddTag(GameObjectTag._3DDepthOver);
            }

            SolidChildren      = AddTag(GameObjectTag._2DSolid);
            ShipChildren       = AddTag(GameObjectTag.ShipGameUnitBasic);
            DistortionChildren = AddTag(GameObjectTag._3DDistortion);

            SolidQuadGrid = Add(new QuadGrid());
#if DRAWQUAD
            DrawQuadGrid = Add(new QuadGrid());
#endif

            FactionManager.Init();

            base.Create();
        }
 public override void Destroy()
 {
     InstanceManager.RemoveChild(frame);
     base.Destroy();
 }
Example #3
0
        public override void PreDraw()
        {
#if EDITOR && WINDOWS
            if (!ParentLevel.LevelForEditing)
#endif
            {
                distortionRenderer.SetRenderTarget();

                Camera3D currentCamera = null;

                foreach (WorldViewer3D s in WorldViewerChildren)
                {
                    Render.CurrentWorldViewer3D = s;
                    s.getSceneView().Set();
                    Render.CurrentView = s.getSceneView();
                    currentCamera      = s.getCamera();
                    CurrentCamera      = currentCamera;

                    foreach (GameObject g in DistortionChildren)
                    {
                        g.Draw3D(currentCamera, GameObjectTag._3DDistortion);
                    }

                    InstanceManager.DrawDistortion(currentCamera);
                    ParticleManager.DrawDistortion(currentCamera);
                }
            }

            Game1.graphicsDevice.SetRenderTarget(FinalTarget);
            Game1.graphicsDevice.Clear(Color.Black);

#if EDITOR && WINDOWS
            if (!ParentLevel.LevelForEditing)
#endif
            {
                Camera3D currentCamera = null;

                foreach (WorldViewer3D s in WorldViewerChildren)
                {
                    Game1.graphicsDevice.BlendState        = BlendState.Opaque;
                    Game1.graphicsDevice.DepthStencilState = DepthStencilState.None;

                    Render.CurrentWorldViewer3D = s;
                    if (s.GetType().Equals(typeof(PlayerShip)))
                    {
                        DrawingShip = (PlayerShip)s;
                    }

                    s.getSceneView().Set();
                    Render.CurrentView = s.getSceneView();
                    currentCamera      = s.getCamera();
                    CurrentCamera      = currentCamera;


                    foreach (GameObject g in BackgroundChildren)
                    {
                        g.Draw3D(currentCamera, GameObjectTag._3DBackground);
                    }

                    Game1.graphicsDevice.DepthStencilState = DepthStencilState.Default;
                    Game1.graphicsDevice.BlendState        = BlendState.AlphaBlend;

                    foreach (GameObject g in ForwardChildren)
                    {
                        g.Draw3D(currentCamera, GameObjectTag._3DForward);
                    }

                    InstanceManager.DrawShield(currentCamera);

                    ParticleManager.PreDraw(currentCamera);

                    InstanceManager.Draw(currentCamera);

                    ParticleManager.Draw(currentCamera);

                    Game1.graphicsDevice.DepthStencilState = DepthStencilState.None;
                    Game1.graphicsDevice.BlendState        = BlendState.AlphaBlend;

                    foreach (GameObject g in DepthOverChildren)
                    {
                        g.Draw3D(currentCamera, GameObjectTag._3DForward);
                    }
                }

                MasterManager.SetViewportToFullscreen();
            }
        }
 public void Deactivate()
 {
     particleAlpha = 0;
     InstanceManager.RemoveChild(this);
     RemoveTag(GameObjectTag.Update);
 }
 public void Eliminate()
 {
     DeathParticles();
     InstanceManager.RemoveChild(this);
     Destroy();
 }
        public override void BlowUp()
        {
            if (Dead || Lives < 1)
            {
                return;
            }

            Vector3 P3 = new Vector3(Position.X(), 0, Position.Y());

            for (int i = 0; i < 10; i++)
            {
                LineParticleSystem.AddParticle(P3, P3 + Rand.V3() * MaxEngagementDistance, TeamInfo.GetColor(GetTeam()));
            }

            foreach (Faction f in FactionManager.Factions)
            {
                if (MyCard == null)
                {
                    MyCard = (TurretCard)FactionCard.FactionTurretDeck[0];
                }

                if (f.Team != GetTeam())
                {
                    f.roundReport.TurretsKilled++;
                    f.AddEvent(MyCard.Name + " Destroyed", new Color(1, 0.5f, 0.5f), FactionEvent.KillTexture);
                }
                else
                {
                    f.roundReport.TurretsLost++;
                    f.AddEvent(MyCard.Name + " Lost", new Color(1, 0.5f, 0.5f), FactionEvent.LossTexture);
                }
            }

            if (ShouldDeathSound)
            {
                SoundManager.Play3DSound(DeathSound, new Vector3(Position.X(), Y, Position.Y()), DeathVolume, 1000, 1);
                ShouldDeathSound = false;
            }


            FreezeMult = 0;
            VirusTime  = 0;
            DeathParticles();
            Lives--;

            Dead = true;
            if (MyBustedTurret == null)
            {
                MyBustedTurret = new BustedTurret(this);
                ParentLevel.AddObject(MyBustedTurret);
                MyBustedTurret.SetPosition(getPosition());
            }

            MyBustedTurret.WorldMatrix = WorldMatrix;
            MyBustedTurret.Activate();
            InstanceManager.RemoveChild(this);
            RemoveTag(GameObjectTag._2DSolid);
            RemoveTag(GameObjectTag._2DForward);

            LinkedList <GameObject> GList = Parent2DScene.GetList(GameObjectTag._2DSolid);

            if (GList.Contains(this))
            {
                GList.Remove(this);
            }

            BuildTimer = 0;

            float    BulletExplosionDistance = 200;
            float    BulletExplosionDamage   = 1f;
            QuadGrid grid = Parent2DScene.quadGrids.First.Value;


            for (int i = 0; i < 2; i++)
            {
                bool ActivateDeathSound = true;

                foreach (Basic2DObject o in grid.Enumerate(Position.get(), new Vector2(BulletExplosionDistance * 2)))
                {
                    if (o.GetType().IsSubclassOf(typeof(UnitShip)))
                    {
                        BasicShipGameObject s = (BasicShipGameObject)o;
                        float dist            = Vector2.Distance(s.Position.get(), Position.get()) - o.Size.X() / 2;

                        if (dist < BulletExplosionDistance && GetTeam() != s.GetTeam() && s.CanBeTargeted())
                        {
                            float DistMult = 1;
                            if (dist > 0)
                            {
                                DistMult = (BulletExplosionDistance - dist) / BulletExplosionDistance;
                            }

                            if (s.GetType().IsSubclassOf(typeof(UnitShip)))
                            {
                                UnitShip ship = (UnitShip)s;
                                ship.CanDeathSound = ActivateDeathSound;
                            }
                            s.Damage(DistMult * BulletExplosionDamage, DistMult, Vector2.Normalize(s.Position.get() - Position.get()), this, AttackType.Explosion);

                            if (s.Dead)
                            {
                                ActivateDeathSound = false;
                            }
                            else if (s.GetType().IsSubclassOf(typeof(UnitShip)))
                            {
                                UnitShip ship = (UnitShip)s;
                                ship.CanDeathSound = true;
                            }
                        }
                    }
                }
            }

            if (ShieldAlpha > 0)
            {
                ShieldInstancer.Remove(this);
                ShieldAlpha = -1;
            }
        }
        private void UpdateFieldState(GameTime gameTime)
        {
            InvTime -= gameTime.ElapsedGameTime.Milliseconds;
            if (InvTime < 1)
            {
                if (FieldStateTime > 0)
                {
                    FieldStateTime -= gameTime.ElapsedGameTime.Milliseconds;
                    if (fieldState == FieldState.SpeedBoost)
                    {
                        if (MyColor.R > 64)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.G < 255)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                        }
                        if (MyColor.B > 64)
                        {
                            MyColor.B = (byte)Math.Max(MyColor.B - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }

                        ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(0.25f, 1, 0.5f), Size.X() * 10, 1);
                    }
                    if (fieldState == FieldState.DamageBoost)
                    {
                        if (MyColor.R < 255)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                        }
                        if (MyColor.G > 64)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.B > 64)
                        {
                            MyColor.B = (byte)Math.Max(MyColor.B - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }

                        ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(1, 0.5f, 0.25f), Size.X() * 10, 1);
                    }
                    if (fieldState == FieldState.Cloaked)
                    {
                        if (CloakAlpha < 1)
                        {
                            if (!CloakCommited && !Dead)
                            {
                                CloakCommited = true;
                                InstanceManager.AddDisplacementChild(this);
                            }

                            CloakAlpha += gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                            if (CloakAlpha > 1)
                            {
                                CloakAlpha = 1;
                                MyColor    = new Color(0.25f, 0.25f, 0.25f, 0) * 0;
                            }
                            else
                            {
                                MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                            }
                        }
                        if (FieldStateTime < 0)
                        {
                            SoundManager.Play3DSound("UnitUnCloak", new Vector3(Position.X(), Y, Position.Y()), 0.2f, 700, 3);
                        }
                    }
                }
                else
                {
                    if (CloakAlpha > 0)
                    {
                        CloakAlpha -= gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                        if (CloakAlpha < 0)
                        {
                            CloakAlpha = 0;
                            MyColor    = new Color(0.25f, 0.25f, 0.25f, 1);
                            if (CloakCommited)
                            {
                                CloakCommited = false;
                                InstanceManager.RemoveDisplacementChild(this);
                            }
                        }
                        else
                        {
                            MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                        }
                    }
                    else
                    {
                        //if (IsGhostMode)
                        //    ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(0.5f, 0.25f, 0.5f), Size.X() * 10, 1);

                        int TargetR = 64;
                        int TargetB = 64;

                        if (MyColor.R < TargetR)
                        {
                            MyColor.R = (byte)Math.Min(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetR);
                        }
                        else if (MyColor.R > TargetR)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetR);
                        }
                        if (MyColor.G < 64)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        else if (MyColor.G > 64)
                        {
                            MyColor.G = (byte)Math.Max(MyColor.G - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.B < TargetB)
                        {
                            MyColor.B = (byte)Math.Min(MyColor.B + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetB);
                        }
                    }
                }
            }
            else
            {
                if (MyColor.R < 255)
                {
                    MyColor.R = (byte)Math.Min(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
                if (MyColor.G < 255)
                {
                    MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
                if (MyColor.B < 255)
                {
                    MyColor.B = (byte)Math.Min(MyColor.B + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
            }
        }
Example #8
0
        public virtual void Fire(GameTime gameTime)
        {
            if (ReloadTime <= 0)
            {
                bool   CreatedMatrix  = false;
                Matrix RotationMatrix = Matrix.Identity;
                ChargeTime += gameTime.ElapsedGameTime.Milliseconds;
                if (ChargeTime > MaxChargeTime)
                {
                    while (ROF >= MaxROF && ClipSize > 0 && BurstSize > 0 && (Ammo > 0 || Ammo == -100))
                    {
                        Vector3 P = Parent != null ?
                                    new Vector3(Parent.getParent().Position.X(), 0, Parent.getParent().Position.Y()) :
                                    new Vector3(ParentUnit.Position.X(), 0, ParentUnit.Position.Y());

                        SoundManager.Play3DSound(FireSound,
                                                 P,
                                                 FireVolume, FireDistance, FireExponent);


                        ChargeTime = 0;
                        if (!CreatedMatrix)
                        {
                            CreatedMatrix = true;
                            if (Parent != null)
                            {
                                RotationMatrix = Matrix.CreateRotationZ(-Parent.getRotation());
                            }
                            else if (ParentUnit.Guns != null)
                            {
                                RotationMatrix = Matrix.CreateRotationZ(-ParentUnit.Guns[0].getRotation());
                            }
                        }

                        ROF      -= MaxROF;
                        BurstTime = 0;
                        ClipSize--;
                        BurstSize--;
                        if (Ammo > 0)
                        {
                            Ammo--;
                        }

                        for (int i = 0; i < BulletCount; i++)
                        {
                            Bullet b = getBullet();
                            if (Parent != null)
                            {
                                if (Parent.getParent().GetType().IsSubclassOf(typeof(UnitShip)))
                                {
                                    UnitShip s = (UnitShip)Parent.getParent();
                                    if (s.IsHuge)
                                    {
                                        b.Big = true;
                                    }
                                }
                                Parent.getParent().ParentLevel.AddObject(b);
                                b.SetShipParent(Parent.getParent());

                                ParentUnit = Parent.getParent();
                                Vector3 P3 = InstanceManager.GetWeaponPosition(ParentUnit.GetIntType(), new Vector3(ParentUnit.Position.X(), ParentUnit.Y, ParentUnit.Position.Y()), ref ParentUnit.RotationMatrix, ParentUnit.WeaponIndexID++, ParentUnit.Size.X());

                                Vector2 P2 = getPositionPattern(i);
                                if (P2 != Vector2.Zero)
                                {
                                    P2 = Vector2.Transform(P2, RotationMatrix);
                                }

                                b.SetPosition(new Vector2(P3.X, P3.Z) + P2, false);
                                b.Y = P3.Y;
                                Vector2 v = BulletSpeed * Logic.ToVector2(Parent.getRotation() + Accuracy - Rand.F() * Accuracy * 2 + getDirectionPattern(i));
                                b.SetSpeed(v);
                            }
                            else
                            {
                                ParentUnit.ParentLevel.AddObject(b);
                                if (ParentUnit.GetType().IsSubclassOf(typeof(UnitShip)))
                                {
                                    UnitShip s = (UnitShip)ParentUnit;
                                    if (s.IsHuge)
                                    {
                                        b.Big = true;
                                    }
                                }
                                b.SetShipParent(ParentUnit);
                                b.SetPosition(ParentUnit.Position.get() + Vector2.Transform(getPositionPattern(i), RotationMatrix), false);
                                b.SetSpeed(BulletSpeed * Logic.ToVector2(ParentUnit.Guns[0].getRotation() + Accuracy - Rand.F() * Accuracy * 2 + getDirectionPattern(i)));
                            }

                            b.SetAttackType(attackType);
                            b.SetStartingPosition(b.getPosition());
                            b.SetDamage(Damage, PushTime, PushVelocityMult);
                            b.SetModifierFactor(ModifierFactor);
                            b.SetLifeTime(LifeTime);
                            b.SetExplosive(BulletExplosionDistance, BulletExplosionDamage);
                            b.AddTime(ROF);
                        }
                    }
                }
                else
                {
                    CreateChargeParticles(ChargeTime / (float)(MaxChargeTime));
                }
                if (ClipSize <= 0)
                {
                    ReloadTime += gameTime.ElapsedGameTime.Milliseconds;
                }
            }
        }