/// <summary> /// 在押分的前一秒发送 /// </summary> public void SendBetStartToHttpServer() { //如果本场是最后一场 if (Game.Instance.RoundIndex + 1 == Setting.Instance._round_num_per_session) { return; } var msg = new ParamToServer() { RoundIndex = Game.Instance.RoundIndex + 1, //这里是下一场的场数 SessionIndex = Game.Instance.SessionIndex, Countdown = Setting.Instance._betTime + 1, //线上接收到后要减一 State = (int)GameState.Betting, Winner = -1 }; var ip = Setting.Instance.ServerUrl; //var url = "http://" + ip + ":98/getmsg"; var url = "http://" + ip + ":" + Settings.Default.port + "/" + Settings.Default.url; string Cards = ""; var str = JsonConvert.SerializeObject(msg); var waybill = JsonConvert.SerializeObject(Game.Instance.HistoryWaybill); url += ("?" + "msg=" + str + "&waybill=" + waybill + "&cards=" + Cards + "&room=" + Settings.Default.Room); try { httpClient.GetAsync(url); //LogHelper.WriteLog(typeof(Object), "发送提前倒计时:" + (Setting.Instance._betTime + 1) + " 时间:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")); } catch (Exception) { } }
public void SendDealStartToHttpServer() { var msg = new ParamToServer() { RoundIndex = Game.Instance.RoundIndex, SessionIndex = Game.Instance.SessionIndex, Countdown = 0, State = (int)GameState.Dealing, Winner = (int)Game.Instance.CurrentRound.Winner.Item1, }; var ip = Setting.Instance.ServerUrl; //var url = "http://" + ip + ":98/getmsg"; var url = "http://" + ip + ":" + Settings.Default.port + "/" + Settings.Default.url; var str = JsonConvert.SerializeObject(msg); string Cards = ""; var waybill = JsonConvert.SerializeObject(Game.Instance.HistoryWaybill); Cards = JsonConvert.SerializeObject(Game.Instance.CardsForDeal); url += ("?" + "msg=" + str + "&waybill=" + waybill + "&cards=" + Cards + "&room=" + Settings.Default.Room); try { httpClient.GetAsync(url); } catch (Exception) { } }
public void SendToHttpServer() { if (Game.Instance._isSendingToServer) { if (Game.Instance.PriorCountDown != Game.Instance.CountDown) { Game.Instance.PriorCountDown = Game.Instance.CountDown; if (Game.Instance.CurrentState != Game.Instance.PriorState) { Game.Instance.PriorState = Game.Instance.CurrentState; } var msg = new ParamToServer() { RoundIndex = Game.Instance.RoundIndex, SessionIndex = Game.Instance.SessionIndex, Countdown = Game.Instance.CountDown, State = (int)Game.Instance.CurrentState, Winner = -1 }; //LogHelper.WriteLog(typeof(Object), "发送普通倒计时:" + Game.Instance.CountDown + " 时间:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff")); var ip = Setting.Instance.ServerUrl; //var url = "http://" + ip + ":98/getmsg"; var url = "http://" + ip + ":" + Settings.Default.port + "/" + Settings.Default.url; string Cards = ""; if (Game.Instance.CurrentState == GameState.Dealing) { msg.Winner = (int)Game.Instance.CurrentRound.Winner.Item1; Cards = JsonConvert.SerializeObject(Game.Instance.CardsForDeal); } var str = JsonConvert.SerializeObject(msg); var waybill = JsonConvert.SerializeObject(Game.Instance.HistoryWaybill); url += ("?" + "msg=" + str + "&waybill=" + waybill + "&cards=" + Cards + "&room=" + Settings.Default.Room); try { httpClient.GetAsync(url); } catch (Exception) { } } } }
public void SendBoomToHttpServer() { var msg = new ParamToServer() { RoundIndex = Game.Instance.RoundIndex, SessionIndex = Game.Instance.SessionIndex, Countdown = Game.Instance.CountDown, State = (int)GameState.Booming, Winner = (int)Game.Instance.CurrentRound.Winner.Item1, }; var ip = Setting.Instance.ServerUrl; var url = "http://" + ip + ":98/getmsg"; var str = JsonConvert.SerializeObject(msg); ArrayList arr = new ArrayList(); for (int i = 0; i < Game.Instance.CurrentSession.RoundNumber; i++) { arr.Add(Game.Instance.CurrentSession.RoundsOfSession[i].Winner.Item1); } var waybill = JsonConvert.SerializeObject(arr); url += ("?" + "msg=" + str + "&waybill=" + waybill + "&room=" + Settings.Default.Room); try { httpClient.GetAsync(url).ContinueWith((task) => { HttpResponseMessage rslt = task.Result; if (rslt.IsSuccessStatusCode) { rslt.Content.ReadAsStringAsync().ContinueWith((rTask) => { if (rTask.Result == "baoji") { Game.Instance._isServerBoom = true; } }); } }); } catch (Exception) { } }
public void SendDealEndToHttpServer() { var msg = new ParamToServer() { RoundIndex = Game.Instance.RoundIndex, SessionIndex = Game.Instance.SessionIndex, Countdown = Game.Instance.CountDown, State = (int)GameState.DealOver, Winner = (int)Game.Instance.CurrentRound.Winner.Item1, }; var ip = Setting.Instance.ServerUrl; //var url = "http://" + ip + ":98/getmsg"; var url = "http://" + ip + ":" + Settings.Default.port + "/" + Settings.Default.url; var str = JsonConvert.SerializeObject(msg); var waybill = JsonConvert.SerializeObject(Game.Instance.HistoryWaybill); url += ("?" + "msg=" + str + "&waybill=" + waybill + "&room=" + Settings.Default.Room); try { //httpClient.Timeout = TimeSpan.FromSeconds(5); //httpClient.SendAsync() httpClient.GetAsync(url).ContinueWith((task) => { HttpResponseMessage rslt = task.Result; if (rslt.IsSuccessStatusCode) { rslt.Content.ReadAsStringAsync().ContinueWith((rTask) => { if (rTask.Result == "baoji") { Game.Instance._isServerBoom = true; } }); } }); //httpClient.Timeout = TimeSpan.FromSeconds(0.5); } catch (Exception) { } }