public void shaderSource(WebGLShader shader, string source) { #if _DEBUG Log.Info(string.Format("shaderSource {0}, source length {1}", shader.Value, source.Length)); #endif var bytes = Encoding.ASCII.GetBytes(source); var len = bytes.Length; unsafe { fixed(byte *b = &bytes[0]) { byte *[] barray = new byte *[] { b }; fixed(byte **pb = &barray[0]) { #if GLEW_STATIC Gl.glShaderSource(shader.Value, 1, pb, &len); #else Gl.__glewShaderSource(shader.Value, 1, pb, &len); #endif } } } this.ErrorTest(); }