Example #1
0
        public void DrawText(SpriteBatch spriteBatch)
        {
            var fontY = 10;

            foreach (var Character in _CharacterSprite)
            {
                spriteBatch.DrawString(_font, string.Format("Direction: {0}    Velocity: {1}    Slipping:{2}", VectorOps.Vector2ToDeg(Character.Direction), Character.VelocityInform, Character.isSlip), new Vector2(10, fontY += 20), Color.Black);
            }

            spriteBatch.DrawString(_font, string.Format("Mouse Position: {0}", new Vector2(Mouse.GetState().X, Mouse.GetState().Y)), new Vector2(10, fontY += 20), Color.Black);
            spriteBatch.DrawString(_font, string.Format("SlimeTimer: {0}", _timer1), new Vector2(10, fontY += 20), Color.Black);
            spriteBatch.DrawString(_font, string.Format("Screen Dimensions: {0}", new Vector2(widthscreen, heightscreen)), new Vector2(10, fontY += 20), Color.Black);
            spriteBatch.DrawString(_font, string.Format("WheelMouse: {0}", Mouse.GetState().ScrollWheelValue), new Vector2(10, fontY             += 20), Color.Black);
        }
Example #2
0
        //Apartat de les animacions
        protected virtual void SetAnimations()
        {
            if (isHit)
            {
                float angle = VectorOps.Vector2ToDeg(Direction);
                //Animació de ser colpejat per la salt
                if (angle < 315 && angle > 225)
                {
                    _animationManager.Play(_animations["Slug up hit"]);
                }
                else if (angle >= 315 || angle < 45)
                {
                    _animationManager.Play(_animations["Slug right hit"]);
                }
                else if (angle <= 225 && angle > 135)
                {
                    _animationManager.Play(_animations["Slug left hit"]);
                }
                else
                {
                    _animationManager.Play(_animations["Slug down hit"]);
                }
            }
            else
            {
                // Detecció del angle de dispar amb la corresponent animació (probablement s'haurà de fer de forma més eficient)
                // Angle entre animacions: 18 graus || pi/10 radiants -- Desfasament: 9 graus || pi/20 radiant

                float angle = VectorOps.Vector2ToDeg(Direction);
                if ((angle <= 9 && angle >= 0) || (angle <= 360 && angle > 351))
                {
                    _animationManager.Play(_animations["Slug right0"]);
                }
                else if (angle <= 27 && angle > 9)
                {
                    _animationManager.Play(_animations["Slug right-22_5"]);
                }
                else if (angle <= 45 && angle > 27)
                {
                    _animationManager.Play(_animations["Slug right-45"]);
                }
                else if (angle <= 63 && angle > 45)
                {
                    _animationManager.Play(_animations["Slug down45"]);
                }
                else if (angle <= 81 && angle > 63)
                {
                    _animationManager.Play(_animations["Slug down22_5"]);
                }
                else if (angle <= 99 && angle > 81)
                {
                    _animationManager.Play(_animations["Slug down0"]);
                }
                else if (angle <= 117 && angle > 99)
                {
                    _animationManager.Play(_animations["Slug down-22_5"]);
                }
                else if (angle <= 135 && angle > 117)
                {
                    _animationManager.Play(_animations["Slug down-45"]);
                }
                else if (angle <= 153 && angle > 135)
                {
                    _animationManager.Play(_animations["Slug left45"]);
                }
                else if (angle <= 171 && angle > 153)
                {
                    _animationManager.Play(_animations["Slug left22_5"]);
                }
                else if (angle <= 189 && angle > 171)
                {
                    _animationManager.Play(_animations["Slug left0"]);
                }
                else if (angle <= 207 && angle > 189)
                {
                    _animationManager.Play(_animations["Slug left-22_5"]);
                }
                else if (angle <= 225 && angle > 207)
                {
                    _animationManager.Play(_animations["Slug left-45"]);
                }
                else if (angle <= 243 && angle > 225)
                {
                    _animationManager.Play(_animations["Slug up45"]);
                }
                else if (angle <= 261 && angle > 243)
                {
                    _animationManager.Play(_animations["Slug up22_5"]);
                }
                else if (angle <= 279 && angle > 261)
                {
                    _animationManager.Play(_animations["Slug up0"]);
                }
                else if (angle <= 297 && angle > 279)
                {
                    _animationManager.Play(_animations["Slug up-22_5"]);
                }
                else if (angle <= 315 && angle > 297)
                {
                    _animationManager.Play(_animations["Slug up-45"]);
                }
                else if (angle <= 333 && angle > 315)
                {
                    _animationManager.Play(_animations["Slug right45"]);
                }
                else if (angle <= 351 && angle > 333)
                {
                    _animationManager.Play(_animations["Slug right22_5"]);
                }
                else
                {
                    _animationManager.Play(_animations["Slug down0"]);
                }
            }
        }