public void SelectorRunning() { var Selector = new SelectorNode(); var running = new TaskRunningNode(); var node = new TaskSuccessNode(); Selector.Append(running); Selector.Append(node); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Success)); Assert.That(node.executed, Is.EqualTo(false)); //next node in Selector will be never executed }
public void SequenceRunning_Green() { var sequence = new SequenceNode(); var run = new TaskRunningNode(); var succ = new TaskSuccessNode(); sequence.Append(run); sequence.Append(succ); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(succ.executed, Is.EqualTo(false)); //node not called Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Success)); //step forward, tree unlocked, next node called Assert.That(succ.executed, Is.EqualTo(true)); //condition satisfied }
public void SequenceRunning_Red() { var sequence = new SequenceNode(); var run = new TaskRunningNode(); var fail = new TaskFailureNode(); var succ = new TaskSuccessNode(); sequence.Append(run); sequence.Append(fail); sequence.Append(succ); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(sequence.Run(null), Is.EqualTo(NodeState.Failure)); Assert.That(fail.executed, Is.EqualTo(true)); //condition satisfied Assert.That(succ.executed, Is.EqualTo(false)); //condition satisfied }
public void SelectorRunningWithFailure() { var Selector = new SelectorNode(); var failure = new TaskFailureNode(); var running = new TaskRunningNode(); var node = new TaskSuccessNode(); Selector.Append(failure); Selector.Append(running); Selector.Append(node); //same asserts as before, failure will be ignored Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Running)); Assert.That(Selector.Run(null), Is.EqualTo(NodeState.Success)); Assert.That(failure.executed, Is.EqualTo(true)); Assert.That(node.executed, Is.EqualTo(false)); //next node in Selector will be never executed }