Example #1
0
        public void EnableFogOfWar(bool flag)
        {
            if (flag)
            {
                Main.Logger.LogDebug($"[BTDebug] Turning Fog of War is ON");
                IsFogOfWarOn = true;
                EnablePilotableActorsFoW();
                if (IsFogOfWarOverlayDisableable)
                {
                    EnableOverlay();
                }
            }
            else
            {
                Main.Logger.LogDebug($"[BTDebug] Turning Fog of War is OFF");
                IsFogOfWarOn = false;
                DisablePilotableActorsFoW();
                if (IsFogOfWarOverlayDisableable)
                {
                    DisableOverlay();
                }
            }

            GizmoManager.GetInstance().UpdateBoundaryColour();
        }
        static void Prefix(EncounterLayerParent __instance, MessageCenterMessage message)
        {
            Main.Logger.Log($"[EncounterLayerParentInitializeContractPatch Prefix] Patching InitializeContract");
            InitializeContractMessage initializeContractMessage = message as InitializeContractMessage;
            CombatGameState           combat = initializeContractMessage.combat;
            Contract activeContract          = combat.ActiveContract;

            GizmoManager.GetInstance().SetContract(activeContract);
        }
Example #3
0
 static void Postfix(RegionGameLogic __instance)
 {
     if (GizmoManager.GetInstance().IsGizmoModeActive&& GizmoManager.GetInstance().IsGizmoRegionModeActive)
     {
         MeshRenderer component = __instance.GetComponent <MeshRenderer>();
         if (component != null)
         {
             component.enabled = true;
         }
     }
 }
        static void Postfix(UnityGameInstance __instance)
        {
            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.D))
            {
                string indentation = "";
                Main.Logger.LogDebug($"[BTDebug] Outting all game objects and components");
                GameObject[] rootGos = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects();
                foreach (GameObject go in rootGos)
                {
                    RecursivePrintGameObject(go, indentation);
                }
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.I))
            {
                InspectorManager.GetInstance().ToggleInspector();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.A))
            {
                InspectorManager.GetInstance().ToggleDebugMode();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.F))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Fog of War");
                FogOfWarManager.GetInstance().ToggleFogOfWar();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.C))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Freeform Camera");
                CameraManager.GetInstance().ToggleFreeformCamera();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.G))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Gizmos");
                GizmoManager.GetInstance().ToggleGizmos();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.R))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Gizmos Regions");
                GizmoManager.GetInstance().ToggleGizmoRegionMode();
            }
        }
Example #5
0
        static void Postfix(UnityGameInstance __instance)
        {
            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.I))
            {
                InspectorManager.GetInstance().ToggleInspector();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.A))
            {
                InspectorManager.GetInstance().ToggleDebugMode();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.F))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Fog of War");
                FogOfWarManager.GetInstance().ToggleFogOfWar();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.C))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Freeform Camera");
                CameraManager.GetInstance().ToggleFreeformCamera();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.U))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling User Interface");
                CameraManager.GetInstance().ToggleUi();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.G))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Gizmos");
                GizmoManager.GetInstance().ToggleGizmos();
            }

            if ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && Input.GetKeyDown(KeyCode.R))
            {
                Main.Logger.LogDebug($"[BTDebug] Toggling Gizmos Regions");
                GizmoManager.GetInstance().ToggleGizmoRegionMode();
            }
        }