static private void ReadMapHeaderObject(BTBReader reader, out Battle battle) { reader.ReadObjectHeader(0x1); int width = reader.ReadIntTupleProperty(1, 1)[0]; int height = reader.ReadIntTupleProperty(2, 1)[0]; string player = reader.ReadStringProperty(1001); string enemy = reader.ReadStringProperty(1002); string ctl = reader.ReadStringProperty(1003); reader.ReadStringProperty(1004); reader.ReadStringProperty(1005); reader.ReadIntTupleProperty(9, 2); battle = new Battle(width, height, player, enemy, ctl); }
static private void ReadRegions(BTBReader reader, Battle battle) { while (reader.PeekNextTypecode() == 0x4) { reader.ReadObjectHeader(0x4); string regionName = reader.ReadStringProperty(1006); uint flags = (uint)reader.ReadIntTupleProperty(5, 1)[0]; Region newRegion = new Region(regionName, flags); int[] pos = reader.ReadIntTupleProperty(10, 2); while (reader.PeekNextTypecode() == 502) { int[] line = reader.ReadIntTupleProperty(502, 4); newRegion.Lines.Add( new Region.LineSegment(line[0], line[1], line[2], line[3]) ); } battle.Regions.Add(newRegion); } }
static private void ReadObjectivesObject(BTBReader reader, Battle battle) { uint length = reader.ReadObjectHeader(0x2); for (int i = 0; i < length; i += 20) { int[] tuple = reader.ReadIntTupleProperty(3, 3); Objective newObjective = new Objective(tuple[0], tuple[1], tuple[2]); battle.Objectives.Add(newObjective); } }
static private void ReadNodes(BTBReader reader, Battle battle) { reader.ReadObjectHeader(0x5); uint nodeCount = (uint)reader.ReadIntTupleProperty(8, 1)[0]; for (int nodeNum = 0; nodeNum < nodeCount; nodeNum++) { reader.ReadPropertyHeader(503, 96); int flags = reader.ReadIntTupleProperty(5, 1)[0]; int x = reader.ReadIntTupleProperty(1, 1)[0]; int y = reader.ReadIntTupleProperty(2, 1)[0]; uint rad = (uint)reader.ReadIntTupleProperty(6, 1)[0]; int dir = reader.ReadIntTupleProperty(7, 1)[0]; uint nodeid = (uint)reader.ReadIntTupleProperty(11, 1)[0]; uint uuid = (uint)reader.ReadIntTupleProperty(12, 1)[0]; uint scriptid = (uint)reader.ReadIntTupleProperty(13, 1)[0]; Node N = new Node(x, y, rad, dir, nodeid, uuid, scriptid, (Node.USAGE)flags); battle.Nodes.Add(N); } }
static private void ReadObstaclesObject(BTBReader reader, Battle battle) { uint length = reader.ReadObjectHeader(0x3); int unknownCount = reader.ReadIntTupleProperty(8, 1)[0]; uint obstacleCount = (length - 12u) / 80u; for (int obstacleNum = 0; obstacleNum < obstacleCount; obstacleNum++) { reader.ReadPropertyHeader(501, 72); int flags = reader.ReadIntTupleProperty(5, 1)[0]; int x = reader.ReadIntTupleProperty(1, 1)[0]; int y = reader.ReadIntTupleProperty(2, 1)[0]; int z = reader.ReadIntTupleProperty(4, 1)[0]; int rad = reader.ReadIntTupleProperty(6, 1)[0]; int dir = reader.ReadIntTupleProperty(7, 1)[0]; Obstacle.PROP P = (Obstacle.PROP)flags; battle.Obstacles.Add(new Obstacle(P, x, y, z, (uint)rad, dir)); } }