Example #1
0
 void ManageGamePadConnection(GamePadData gamePad)
 {
     if (!gamePad.playerIndexSet || !gamePad.prevState.IsConnected)
     {
         PlayerIndex  testPlayerIndex = (PlayerIndex)gamePad.ID;
         GamePadState testState       = GamePad.GetState(testPlayerIndex);
         if (testState.IsConnected)
         {
             gamePad.state          = testState;
             gamePad.playerIndex    = testPlayerIndex;
             gamePad.playerIndexSet = true;
             //GamePadConnection(gamePad);
             return;
         }
     }
 }
Example #2
0
        // Use this for initialization
        void Start()
        {
            m_gameMgr = GameManager.Instance;

            //init all GamePads
            int gamePadNb = m_gamePads.Length;

            for (int i = 0; i < gamePadNb; i++)
            {
                m_gamePads[i]          = new GamePadData();
                m_gamePads[i].padEvent = new GamePadEvent();
                m_gamePads[i].ID       = i;
            }

            Debug.Log("InputMgr Init Done");
            init = true;
            OnInitComplete.Invoke();
        }
Example #3
0
        void EventCall(GamePadData gamePad)
        {
            if (gamePad.prevState.Buttons.A == ButtonState.Released && gamePad.state.Buttons.A == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonA.Invoke();
            }

            if (gamePad.prevState.Buttons.B == ButtonState.Released && gamePad.state.Buttons.B == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonB.Invoke();
            }

            if (gamePad.prevState.Buttons.X == ButtonState.Released && gamePad.state.Buttons.X == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonX.Invoke();
            }

            if (gamePad.prevState.Buttons.Y == ButtonState.Released && gamePad.state.Buttons.Y == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonY.Invoke();
            }

            if (gamePad.prevState.Buttons.A == ButtonState.Pressed && gamePad.state.Buttons.A == ButtonState.Released)
            {
                gamePad.padEvent.OnButtonARelease.Invoke();
            }

            if (gamePad.prevState.Buttons.Start == ButtonState.Released && gamePad.state.Buttons.Start == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonStart.Invoke();
            }

            if (gamePad.prevState.Buttons.RightShoulder == ButtonState.Released && gamePad.state.Buttons.RightShoulder == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonRightBumper.Invoke();
            }

            if (gamePad.prevState.Buttons.LeftShoulder == ButtonState.Released && gamePad.state.Buttons.LeftShoulder == ButtonState.Pressed)
            {
                gamePad.padEvent.OnButtonLeftBumper.Invoke();
            }

            if (gamePad.prevState.DPad.Down == ButtonState.Released && gamePad.state.DPad.Down == ButtonState.Pressed)
            {
                gamePad.padEvent.OnDPadDown.Invoke();
            }

            if (gamePad.prevState.DPad.Left == ButtonState.Released && gamePad.state.DPad.Left == ButtonState.Pressed)
            {
                gamePad.padEvent.OnDPadLeft.Invoke();
            }

            if (gamePad.prevState.DPad.Up == ButtonState.Released && gamePad.state.DPad.Up == ButtonState.Pressed)
            {
                gamePad.padEvent.OnDPadUp.Invoke();
            }

            if (gamePad.prevState.DPad.Right == ButtonState.Released && gamePad.state.DPad.Right == ButtonState.Pressed)
            {
                gamePad.padEvent.OnDPadRight.Invoke();
            }
        }