Example #1
0
        virtual protected void OnTriggerEnter(Collider other)
        {
            Damageable oppDamageable = other.GetComponent <Damageable>();

            if (oppDamageable)
            {
                bool touched = oppDamageable.TakeDamage(this, m_currData.damage, m_attackID);
                if (!touched)
                {
                    return;
                }

                if (other.gameObject.layer == LayerMask.NameToLayer("EnemyHitBox"))
                {
                    OnHitEvent.Invoke(m_firstHit, m_currData.damage);
                }

                m_firstHit = false;

                ManageFXObject(other.gameObject);

                if (!oppDamageable.IsAlive())
                {
                    return;
                }

                BasicMovement mvmt = other.gameObject.GetComponentInParent <BasicMovement>();
                if (mvmt)
                {
                    ManageCrowdControlEffect(mvmt);
                }
            }
        }
Example #2
0
        protected void ManageCrowdControlEffect(BasicMovement movingEntity)
        {
            if (movingEntity.HasSuperArmor)
            {
                return;
            }

            switch (m_currData.CC)
            {
            case CrowdControl.Stagger:
            {
                movingEntity.Stagger();
                break;
            }

            case CrowdControl.KnockBack:
            {
                float playerRotY = transform.rotation.eulerAngles.y;

                if (playerRotY == 0f)
                {
                    movingEntity.Knock(m_currData.CCForce, Vector3.right);
                }
                else
                {
                    movingEntity.Knock(m_currData.CCForce, Vector3.left);
                }
                break;
            }

            case CrowdControl.KnockDown:
            {
                movingEntity.Knock(m_currData.CCForce, Vector3.down);
                break;
            }

            case CrowdControl.KnockUp:
            {
                movingEntity.Knock(m_currData.CCForce, Vector3.up);
                break;
            }

            case CrowdControl.SlamDown:
            {
                movingEntity.Knock(m_currData.CCForce, Vector3.down);
                break;
            }

            case CrowdControl.Expell:
            {
                Vector3 dir = movingEntity.transform.position - transform.position;
                movingEntity.Knock(m_currData.CCForce, dir);
                break;
            }

            default:
                break;
            }
        }
Example #3
0
        // Use this for initialization
        protected virtual void Awake()
        {
            m_movement         = GetComponent <BasicMovement>();
            m_positionDetector = GetComponent <PositionDetector>();
            m_animator         = GetComponentInChildren <Animator>();

            m_movement.OnAttackInterrupt.AddListener(OnAttackInterrupt);
        }