Example #1
0
 protected void SendMessageToEveryone(BgoProtocolWriter bw)
 {
     if (enabled)
     {
     }
     else
     {
         Log.Add(LogSeverity.ERROR, string.Format("Trying to send message to everyone for disabled protocol \"{0}\"", protocolID));
     }
     bw.Dispose();
 }
Example #2
0
 /// <summary>
 /// Sends the message to the sector by getting the client[index].sector id
 /// </summary>
 /// <param name="index"></param>
 /// <param name="bw"></param>
 protected void SendMessageToSector(int index, BgoProtocolWriter bw)
 {
     if (enabled)
     {
         Server.SendDataToSector(Server.GetClientByIndex(index).Character.PlayerShip.sectorId, bw);
         DebugMessage(bw);
     }
     else
     {
         Log.Add(LogSeverity.ERROR, string.Format("Trying to send message to the Sector \"{0}\" for disabled protocol \"{1}\"", Server.GetSectorById(Server.GetClientByIndex(index).Character.PlayerShip.sectorId).Name, protocolID));
     }
     bw.Dispose();
 }
Example #3
0
 protected void SendMessageToSectorButUser(int index, BgoProtocolWriter bw)
 {
     if (enabled)
     {
         Server.SendDataToSectorButClient(index, bw);
         DebugMessage(bw);
     }
     else
     {
         Log.Add(LogSeverity.ERROR, string.Format("Trying to send message to \"{0}\" for disabled protocol \"{1}\"", index, protocolID));
     }
     bw.Dispose();
 }