Example #1
0
 public void DefineSlot(WeaponSlotType slotType, WeaponAsset defaultWeaponAsset)
 {
     m_slotType = slotType;
     if (defaultWeaponAsset != null)
     {
         m_weaponAsset = defaultWeaponAsset;
     }
 }
Example #2
0
 public void EquipNewWeapon(WeaponAsset weaponAsset)
 {
     m_weaponAsset = weaponAsset;
     if (m_weaponAsset)
     {
         m_weaponAsset.PoolAmmoAndFX(m_pool);
         m_timeForNextFire = m_weaponAsset.Interval();
         m_isLoaded        = true;
     }
     else
     {
         Debug.Log("no weapon asset to equip");
     }
 }