Example #1
0
        private void On_AR_ARGameStateUpdated(StateBEHandle <EARGameHostState> stateBEHandle)
        {
            switch (stateBEHandle.NewState)
            {
            case EARGameHostState.READY_TO_SET_WORLD_ROOT:

                break;
            }
        }
Example #2
0
        // TODO: disconnect player
        private void On_APP_AppStateUpdated(StateBEHandle <EAppState> eventHandle)
        {
            //switch(eventHandle.NewState)
            //{
            //    case EAppState.IN_MENU_IN_CONNECTING_CONTROLLERS:
            //        PlayerInputManager.instance.EnableJoining();
            //        break;

            //    default:
            //        PlayerInputManager.instance.DisableJoining();
            //        break;
            //}
        }
Example #3
0
        private void On_APP_SceneChanged(StateBEHandle <EAppScene> eventHandle)
        {
            EAppScene scene = eventHandle.NewState;

            FindAndBindButtonActions();

            //switch (scene)
            //{
            //    case EAppScene.MENU:
            //        if (CurrentGameMode != null)
            //        {
            //            Destroy(CurrentGameMode);
            //        }
            //        break;

            //    //case EAppScene.GAME:
            //    //    AddChosenGameMode();
            //    //    break;
            //}
        }