public void Initialize() { _pm = GetComponentInParent <PlayerManager>(); anim = GetComponent <Animator>(); _plm = GetComponentInParent <PlayerLocomotion>(); _inputHandler = GetComponentInParent <InputHandler>(); _vertical = Animator.StringToHash("Vertical"); _horizontal = Animator.StringToHash("Horizontal"); }
private void Start() { _inputHandler = GetComponent <InputHandler>(); _anim = GetComponentInChildren <Animator>(); _pLoco = GetComponent <PlayerLocomotion>(); }