public void Initialize()
 {
     _pm           = GetComponentInParent <PlayerManager>();
     anim          = GetComponent <Animator>();
     _plm          = GetComponentInParent <PlayerLocomotion>();
     _inputHandler = GetComponentInParent <InputHandler>();
     _vertical     = Animator.StringToHash("Vertical");
     _horizontal   = Animator.StringToHash("Horizontal");
 }
 private void Start()
 {
     _inputHandler = GetComponent <InputHandler>();
     _anim         = GetComponentInChildren <Animator>();
     _pLoco        = GetComponent <PlayerLocomotion>();
 }