Example #1
0
        private void _betButton_Click(object sender, EventArgs e)
        {
            bet = 0;

            int.TryParse(_betReadBox.Text, out bet);
            if (bet > player.balance)
            {
                MessageBox.Show("You don't have enough CASH!");
            }


            if (!running && bet > 0 && bet <= player.balance)
            {
                ValidBet = true;
                dealer.CheckActiveDeck(deck);

                player.balance -= bet;

                textBoxWallet.Text = player.balance.ToString();
                dealer.GiveCards(player, dealer);
                running = true;
            }


            Update();
        }
Example #2
0
        /// <summary>
        /// Progess of the game - From start to end;
        /// </summary>
        public bool RunGame()
        {
            int  DealerValue    = 0;
            int  DealerAceValue = 0;
            int  playerValue    = 0;
            int  PlayerAceValue = 0;
            int  SplitValue     = 0;
            int  SplitAceValue  = 0;
            bool winSplit       = false;
            bool split          = false;
            bool IWantSplit     = false;

            Console.Clear();
            dealer.CheckActiveDeck(deck);
            Printer.LOGG();


            int bet = Printer.AskBet(player); // Get player bet

            dealer.GiveCards(player, dealer); // Clear hands and give start cards
            #region SplittTest
            /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //int y = 1;   ///////////////////////////////////////////// TRY SPLITT /////////////////////////////////////////////////////
            //int x = 1;  ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
            //string CardType = StaticMethods.GetType(x);  //////////////////////////////////////////////////////////////////////////////
            //player.GetCard(new Card(value: 10, aceValue: 10, color: StaticMethods.ReturnType(y), type: CardType));/////////////////////
            //player.GetCard(new Card(value: 10, aceValue: 10, color: StaticMethods.ReturnType(y), type: CardType));/////////////////////
            /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

            #endregion
            Printer.PrintGame(player.ShowPlayerHand(), dealer.ShowDealerHand(), bet, player.balance, split, player);
            split = Rules.SplittPosible(player.ShowPlayerHand(), player, bet);
            if (split)
            {
                IWantSplit = Printer.AskSplitt(dealer, player);
            }
            if (IWantSplit)
            {
                dealer.SplittPlayerCards(player);
                {
                    //    player.HitMeSplitt(player, dealer, bet, split);
                }
            }
            else
            {
                Printer.HitMePrint(player, dealer, split, bet); // Give all players card
            }
            if (Rules.NotOver21(StaticMethods.CountValue(player.ShowPlayerHand())))
            {
                Printer.PrintGame(player.ShowPlayerHand(), dealer.ShowDealerHand(), bet, player.balance, split, player);

                dealer.DealerGetAllHisCards(player, dealer, bet, split); // Give dealer all his cards

                if (Rules.NotOver21(StaticMethods.CountValue(dealer.ShowDealerHand())) || Rules.NotOver21(StaticMethods.CountAceValue(dealer.ShowDealerHand())))
                {
                    DealerValue    = StaticMethods.CountValue(dealer.ShowDealerHand());
                    DealerAceValue = StaticMethods.CountAceValue(dealer.ShowDealerHand());
                    playerValue    = StaticMethods.CountValue(player.ShowPlayerHand());
                    PlayerAceValue = StaticMethods.CountAceValue(player.ShowPlayerHand());
                    if (IWantSplit)
                    {
                        SplitValue    = StaticMethods.CountValue(player.SplittHand);
                        SplitAceValue = StaticMethods.CountAceValue(player.SplittHand);
                    }

                    int PlayerwinValue = Rules.SetWinValue(PlayerAceValue, playerValue, player);
                    int SplitwinValue  = 0;
                    int DealerwinValue = Rules.SetWinValue(DealerAceValue, DealerValue, dealer);



                    if (SplitAceValue < 22)
                    {
                        SplitwinValue = SplitAceValue;
                    }
                    else if (SplitValue < 22)
                    {
                        SplitwinValue = SplitValue;
                    }
                    else
                    {
                        SplitwinValue = 0;
                    }

                    win = Rules.PlayerWin(PlayerwinValue, DealerwinValue);
                    if (IWantSplit)
                    {
                        winSplit = Rules.PlayerWin(SplitwinValue, DealerwinValue);
                    }
                }
                else
                {
                    win = true;
                    if (IWantSplit)
                    {
                        if (SplitValue < 22)
                        {
                            winSplit = true;
                        }
                    }
                }
            }
            else
            {
                win = false;
            }


            Rules.WinManager(win, winSplit, bet, player, IWantSplit);

            Printer.EndMsg(player.ShowPlayerHand(), dealer.ShowDealerHand(), bet, player.balance, split, player, win, winSplit);


            if (player.balance < 1)
            {
                gameOver = true; Printer.GameOver();
            }
            return(gameOver);
        }