Example #1
0
        public static string ConvertJobStateToString(BITS.BG_JOB_STATE jobState)
        {
            switch (jobState)
            {
            case BITS.BG_JOB_STATE.BG_JOB_STATE_QUEUED: return(Properties.Resources.JobStateQueued);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_CONNECTING: return(Properties.Resources.JobStateConnecting);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSFERRING: return(Properties.Resources.JobStateTransferring);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_SUSPENDED: return(Properties.Resources.JobStateSuspended);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_ERROR: return(Properties.Resources.JobStateError);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSIENT_ERROR: return(Properties.Resources.JobStateTransientError);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSFERRED: return(Properties.Resources.JobStateTransferred);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_ACKNOWLEDGED: return(Properties.Resources.JobStateAcknowledged);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_CANCELLED: return(Properties.Resources.JobStateCancelled);

            default: return(String.Format(Properties.Resources.JobStateUnknown, (int)jobState));
            }
        }
Example #2
0
        public static string ConvertJobStateToIconString(BITS.BG_JOB_STATE jobState)
        {
            switch (jobState)
            {
            case BITS.BG_JOB_STATE.BG_JOB_STATE_QUEUED:
                // Unicode SLIGHTLY SMILING FACE \U+1F642 🙂
                return(Properties.Resources.JobStateIconQueued);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_CONNECTING:
                // Unicode DIZZY FACE \U+1F635 😵
                return(Properties.Resources.JobStateIconConnecting);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSFERRING:
                // Unicode SMIRKING FACE \U+1F60F 😏
                return(Properties.Resources.JobStateIconTransferring);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_SUSPENDED:
                // Unicode SLEEPING FACE \U+1F634 😴
                return(Properties.Resources.JobStateIconSuspended);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_ERROR:
                // Unicode POUTING FACE \U+1F621 😡
                return(Properties.Resources.JobStateIconError);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSIENT_ERROR:
                // Unicode GRIMACING FACE \U+1F62C 😬
                return(Properties.Resources.JobStateIconTransientError);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_TRANSFERRED:
                // Unicode GRINNING FACE WITH SMILING EYES \U+1F601 😁
                return(Properties.Resources.JobStateIconTransferred);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_ACKNOWLEDGED:
                // Unicode SMILING FACE WITH SUNGLASSES \U+1F60E 😎
                return(Properties.Resources.JobStateIconAcknowledged);

            case BITS.BG_JOB_STATE.BG_JOB_STATE_CANCELLED:
                // Unicode ANGUISHED FACE \U+1f627 😧
                return(Properties.Resources.JobStateIconCancelled);

            default: return(String.Format("{0:X}", jobState));
            }
        }