Inheritance: MonoBehaviour
Example #1
0
        private Transform GetSettingContainer(string containerName)
        {
            if (!containerWidgetMap.ContainsKey(containerName))
            {
                GameObject newContainer = Instantiate(settingContainerTemplate, settingsWidgetArea.transform, false);

                SettingsSet tempSet = newContainer.GetComponent <SettingsSet>();

                containerWidgetMap.Add(containerName, tempSet);
                tempSet.settingSetName = containerName;
                containers.Add(tempSet);
            }

            return(containerWidgetMap[containerName].setGroup);
        }