Example #1
0
        public static void NotifyPlayerJoining(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            uint             t      = Blaze.GetUnixTimeStamp();
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            List <Blaze.Tdf> PDAT = new List <Blaze.Tdf>();

            PDAT.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            PDAT.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            PDAT.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            PDAT.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            PDAT.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            PDAT.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            PDAT.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            PDAT.Add(Blaze.TdfInteger.Create("STAT", pi.stat));
            PDAT.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            PDAT.Add(Blaze.TdfInteger.Create("TIME", t));
            PDAT.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            result.Add(Blaze.TdfStruct.Create("PDAT", PDAT));
            byte[] buff = Blaze.CreatePacket(0x4, 0x15, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0015] NotifyPlayerJoining");
        }
Example #2
0
        public static Blaze.Tdf CreateUserDataStruct(PlayerInfo pi, string name = "DATA")
        {
            List <Blaze.Tdf> DATA = new List <Blaze.Tdf>();

            DATA.Add(BlazeHelper.CreateNETFieldUnion(pi, "ADDR"));
            DATA.Add(BlazeHelper.CreateNQOSField(pi, "QDAT"));
            return(Blaze.TdfStruct.Create(name, DATA));
        }
Example #3
0
        public static void NotifyUserAdded(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserAdded");
        }
Example #4
0
        public static void UserSessionExtendedDataUpdateNotification(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(BlazeHelper.CreateUserDataStruct(pi));
            Result.Add(Blaze.TdfInteger.Create("USID", pi.userId));
            byte[] buff = Blaze.CreatePacket(0x7802, 1, 0, 0x2000, 0, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] UserSessionExtendedDataUpdateNotification");
        }
Example #5
0
        public static void LookUpUser(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi, "EDAT"));
            result.Add(Blaze.TdfInteger.Create("FLGS", 3));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
Example #6
0
        public static Blaze.TdfStruct MakePROSEntry(int idx, PlayerInfo pi)
        {
            uint             t      = Blaze.GetUnixTimeStamp();
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            result.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            result.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            result.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            result.Add(Blaze.TdfInteger.Create("STAT", pi.stat));
            result.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            result.Add(Blaze.TdfInteger.Create("TIME", t));
            result.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            return(Blaze.TdfStruct.Create(idx.ToString(), result));
        }
        public static void GetStatGroup(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input  = Blaze.ReadPacketContent(p);
            string           which  = ((Blaze.TdfString)input[0]).Value;
            List <Blaze.Tdf> Result = new List <Blaze.Tdf>();

            Result.Add(Blaze.TdfString.Create("CNAM", which));
            if (which == "const")
            {
                Result.Add(Blaze.TdfString.Create("DESC", "Constant stats"));
                Result.Add(Blaze.TdfDoubleVal.Create("ETYP", new Blaze.DoubleVal(30722, 1)));
                Result.Add(Blaze.TdfString.Create("META", ""));
                Result.Add(Blaze.TdfString.Create("NAME", "const"));
                List <Blaze.TdfStruct> STAT = new List <Blaze.TdfStruct>();
                STAT.Add(BlazeHelper.MakeStatGroupEntry(0, "const", "0", "CONST_KIT_LONG", "kit", "CONST_KIT"));
                STAT.Add(BlazeHelper.MakeStatGroupEntry(1, "const", "2", "CONST_HEAD_LONG", "head", "CONST_HEAD"));
                STAT.Add(BlazeHelper.MakeStatGroupEntry(2, "const", "0", "CONST_HAIR_LONG", "hair", "CONST_HAIR"));
                STAT.Add(BlazeHelper.MakeStatGroupEntry(3, "const", "0", "CONST_FACIAL_FEATURE_LONG", "facialFeature", "CONST_FACIAL_FEATURE"));
                Result.Add(Blaze.TdfList.Create("STAT", 3, 4, STAT));
            }
            if (which == "crit")
            {
                Result.Add(Blaze.TdfString.Create("DESC", "Critical stats"));
                Result.Add(Blaze.TdfDoubleVal.Create("ETYP", new Blaze.DoubleVal(30722, 1)));
                Result.Add(Blaze.TdfString.Create("META", ""));
                Result.Add(Blaze.TdfString.Create("NAME", "crit"));
                List <Blaze.TdfStruct> STAT = new List <Blaze.TdfStruct>();
                STAT.Add(BlazeHelper.MakeStatGroupEntry(0, "crit", pi.profile.level.ToString(), "CRIT_LEVEL_LONG", "level", "CRIT_LEVEL"));
                STAT.Add(BlazeHelper.MakeStatGroupEntry(1, "crit", pi.profile.xp.ToString(), "CRIT_XP_LONG", "xp", "CRIT_XP"));
                STAT.Add(BlazeHelper.MakeStatGroupEntry(2, "crit", "10000", "CRIT_ELO_LONG", "elo", "CRIT_ELO"));
                Result.Add(Blaze.TdfList.Create("STAT", 3, 3, STAT));
            }
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, Result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
        public static void GetFullGameData(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            PlayerInfo srv = null;

            foreach (PlayerInfo info in BlazeServer.allClients)
            {
                if (info.isServer)
                {
                    srv = info;
                    break;
                }
            }
            if (srv == null)
            {
                Logger.Error("[CLNT] #" + pi.userId + " : cant find game to join!");
                return;
            }
            pi.game = srv.game;
            pi.slot = srv.game.getNextSlot();
            srv.game.setNextSlot((int)pi.userId);

            List <Blaze.Tdf>       result = new List <Blaze.Tdf>();
            List <Blaze.TdfStruct> LGAM   = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       ee0    = new List <Blaze.Tdf>();
            List <Blaze.Tdf>       GAME   = new List <Blaze.Tdf>();

            GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { srv.userId })));
            GAME.Add(srv.game.ATTR);
            GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 })));
            GAME.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            GAME.Add(Blaze.TdfString.Create("GNAM", pi.game.GNAM));
            GAME.Add(Blaze.TdfInteger.Create("GPVH", 666));
            GAME.Add(Blaze.TdfInteger.Create("GSET", pi.game.GSET));
            GAME.Add(Blaze.TdfInteger.Create("GSID", 1));
            GAME.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA));
            GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard"));
            GAME.Add(BlazeHelper.CreateNETField(srv, "HNET"));
            GAME.Add(Blaze.TdfInteger.Create("HSES", 13666));
            GAME.Add(Blaze.TdfInteger.Create("IGNO", 0));
            GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20));
            GAME.Add(BlazeHelper.CreateNQOSField(srv, "NQOS"));
            GAME.Add(Blaze.TdfInteger.Create("NRES", 0));
            GAME.Add(Blaze.TdfInteger.Create("NTOP", 1));
            GAME.Add(Blaze.TdfString.Create("PGID", ""));
            List <Blaze.Tdf> PHST = new List <Blaze.Tdf>();

            PHST.Add(Blaze.TdfInteger.Create("HPID", srv.userId));
            PHST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot));
            GAME.Add(Blaze.TdfStruct.Create("PHST", PHST));
            GAME.Add(Blaze.TdfInteger.Create("PRES", 1));
            GAME.Add(Blaze.TdfString.Create("PSAS", "wv"));
            GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10));
            GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F));
            GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10));
            List <Blaze.Tdf> THST = new List <Blaze.Tdf>();

            THST.Add(Blaze.TdfInteger.Create("HPID", srv.userId));
            THST.Add(Blaze.TdfInteger.Create("HPID", srv.slot));
            GAME.Add(Blaze.TdfStruct.Create("THST", THST));
            GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938"));
            GAME.Add(Blaze.TdfInteger.Create("VOIP", pi.game.VOIP));
            GAME.Add(Blaze.TdfString.Create("VSTR", pi.game.VSTR));
            ee0.Add(Blaze.TdfStruct.Create("GAME", GAME));
            LGAM.Add(Blaze.TdfStruct.Create("0", ee0));
            result.Add(Blaze.TdfList.Create("LGAM", 3, 1, LGAM));
            byte[] buff = Blaze.CreatePacket(p.Component, 0x67, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
Example #9
0
        public static void NotifyServerGameSetup(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);
            uint             t     = Blaze.GetUnixTimeStamp();

            pi.game.GNAM = ((Blaze.TdfString)input[2]).Value;
            pi.game.GSET = ((Blaze.TdfInteger)input[3]).Value;
            pi.game.VOIP = ((Blaze.TdfInteger)input[21]).Value;
            pi.game.VSTR = ((Blaze.TdfString)input[22]).Value;
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();
            List <Blaze.Tdf> GAME   = new List <Blaze.Tdf>();

            GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { pi.userId })));
            GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 })));
            GAME.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            GAME.Add(Blaze.TdfString.Create("GNAM", pi.game.GNAM));
            GAME.Add(Blaze.TdfInteger.Create("GPVH", 666));
            GAME.Add(Blaze.TdfInteger.Create("GSET", pi.game.GSET));
            GAME.Add(Blaze.TdfInteger.Create("GSID", 1));
            GAME.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA));
            GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard"));
            GAME.Add(BlazeHelper.CreateNETField(pi, "HNET"));
            GAME.Add(Blaze.TdfInteger.Create("HSES", 13666));
            GAME.Add(Blaze.TdfInteger.Create("IGNO", 0));
            GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20));
            GAME.Add(BlazeHelper.CreateNQOSField(pi, "NQOS"));
            GAME.Add(Blaze.TdfInteger.Create("NRES", 0));
            GAME.Add(Blaze.TdfInteger.Create("NTOP", 1));
            GAME.Add(Blaze.TdfString.Create("PGID", ""));
            List <Blaze.Tdf> PHST = new List <Blaze.Tdf>();

            PHST.Add(Blaze.TdfInteger.Create("HPID", pi.userId));
            GAME.Add(Blaze.TdfStruct.Create("PHST", PHST));
            GAME.Add(Blaze.TdfInteger.Create("PRES", 1));
            GAME.Add(Blaze.TdfString.Create("PSAS", "wv"));
            GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10));
            GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F));
            GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10));
            List <Blaze.Tdf> THST = new List <Blaze.Tdf>();

            THST.Add(Blaze.TdfInteger.Create("HPID", pi.userId));
            GAME.Add(Blaze.TdfStruct.Create("THST", THST));
            GAME.Add(Blaze.TdfList.Create("TIDS", 0, 2, new List <long>(new long[] { 1, 2 })));
            GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938"));
            GAME.Add(Blaze.TdfInteger.Create("VOIP", pi.game.VOIP));
            GAME.Add(Blaze.TdfString.Create("VSTR", pi.game.VSTR));
            result.Add(Blaze.TdfStruct.Create("GAME", GAME));
            List <Blaze.TdfStruct> PROS = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       ee0  = new List <Blaze.Tdf>();

            ee0.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            ee0.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            ee0.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            ee0.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            ee0.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            ee0.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            ee0.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            ee0.Add(Blaze.TdfInteger.Create("SLOT", 0));
            ee0.Add(Blaze.TdfInteger.Create("STAT", 2));
            ee0.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            ee0.Add(Blaze.TdfInteger.Create("TIME", t));
            ee0.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            PROS.Add(Blaze.TdfStruct.Create("0", ee0));
            result.Add(Blaze.TdfList.Create("PROS", 3, 1, PROS));
            List <Blaze.Tdf> VALU = new List <Blaze.Tdf>();

            VALU.Add(Blaze.TdfInteger.Create("DCTX", 0));
            result.Add(Blaze.TdfUnion.Create("REAS", 0, Blaze.TdfStruct.Create("VALU", VALU)));
            byte[] buff = Blaze.CreatePacket(p.Component, 0x14, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0014] NotifyServerGameSetup");
        }
Example #10
0
        public static void NotifyClientGameSetup(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, PlayerInfo srv, NetworkStream ns, long reas = 1)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();
            List <Blaze.Tdf> GAME   = new List <Blaze.Tdf>();

            GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { srv.userId })));
            if (srv.game.ATTR != null)
            {
                GAME.Add(srv.game.ATTR);
            }
            GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 })));
            GAME.Add(Blaze.TdfInteger.Create("GID\0", srv.game.id));
            GAME.Add(Blaze.TdfString.Create("GNAM", srv.game.GNAM));
            GAME.Add(Blaze.TdfInteger.Create("GPVH", 666));
            GAME.Add(Blaze.TdfInteger.Create("GSET", srv.game.GSET));
            GAME.Add(Blaze.TdfInteger.Create("GSID", 1));
            GAME.Add(Blaze.TdfInteger.Create("GSTA", srv.game.GSTA));
            GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard"));
            GAME.Add(BlazeHelper.CreateNETField(srv, "HNET"));
            GAME.Add(Blaze.TdfInteger.Create("HSES", 13666));
            GAME.Add(Blaze.TdfInteger.Create("IGNO", 0));
            GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20));
            GAME.Add(BlazeHelper.CreateNQOSField(srv, "NQOS"));
            GAME.Add(Blaze.TdfInteger.Create("NRES", 0));
            GAME.Add(Blaze.TdfInteger.Create("NTOP", 1));
            GAME.Add(Blaze.TdfString.Create("PGID", ""));
            List <Blaze.Tdf> PHST = new List <Blaze.Tdf>();

            PHST.Add(Blaze.TdfInteger.Create("HPID", srv.userId));
            PHST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot));
            GAME.Add(Blaze.TdfStruct.Create("PHST", PHST));
            GAME.Add(Blaze.TdfInteger.Create("PRES", 1));
            GAME.Add(Blaze.TdfString.Create("PSAS", "wv"));
            GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10));
            GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F));
            GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10));
            List <Blaze.Tdf> THST = new List <Blaze.Tdf>();

            THST.Add(Blaze.TdfInteger.Create("HPID", srv.userId));
            THST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot));
            GAME.Add(Blaze.TdfStruct.Create("THST", THST));
            List <long> playerIdList = new List <long>();

            for (int i = 0; i < 32; i++)
            {
                if (srv.game.slotUse[i] != -1)
                {
                    playerIdList.Add(srv.game.slotUse[i]);
                }
            }
            GAME.Add(Blaze.TdfList.Create("TIDS", 0, 2, playerIdList));
            GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938"));
            GAME.Add(Blaze.TdfInteger.Create("VOIP", srv.game.VOIP));
            GAME.Add(Blaze.TdfString.Create("VSTR", srv.game.VSTR));
            result.Add(Blaze.TdfStruct.Create("GAME", GAME));
            List <Blaze.TdfStruct> PROS = new List <Blaze.TdfStruct>();

            for (int i = 0; i < 32; i++)
            {
                if (srv.game.players[i] != null)
                {
                    PROS.Add(BlazeHelper.MakePROSEntry(i, srv.game.players[i]));
                }
            }
            result.Add(Blaze.TdfList.Create("PROS", 3, PROS.Count, PROS));
            List <Blaze.Tdf> VALU = new List <Blaze.Tdf>();

            VALU.Add(Blaze.TdfInteger.Create("DCTX", reas));
            result.Add(Blaze.TdfUnion.Create("REAS", 0, Blaze.TdfStruct.Create("VALU", VALU)));
            byte[] buff = Blaze.CreatePacket(0x4, 0x14, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0014] NotifyClientGameSetup");
        }