/// <summary>
        /// Saves the maplist to the maplist.com file
        /// </summary>
        private void SaveButton_Click(object sender, EventArgs e)
        {
            // Make sure we have something in the maplist!
            if (String.IsNullOrWhiteSpace(MapListBox.Text))
            {
                MessageBox.Show("You must at least have 1 map before saving the maplist!", "User Error", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            // Append the prefix to each map line
            BF2Mod Mod = MainForm.SelectedMod;

            // Clear out old Junk, and add new
            Mod.MapList.Entries.Clear();
            for (int i = 0; i < MapListBox.Lines.Length; i++)
            {
                // Validate that the line was not tampered with
                if (!Mod.MapList.AddFromString(MapListBox.Lines[i]))
                {
                    MessageBox.Show(
                        "Error parsing map entry on line " + i + ". Operation aborted.",
                        "Save Error", MessageBoxButtons.OK, MessageBoxIcon.Warning
                        );
                }
            }

            // Save and close
            Mod.MapList.SaveToFile(Mod.MaplistFilePath);
            this.Close();
        }
Example #2
0
        public XpackMedalsConfigForm()
        {
            InitializeComponent();
            int controlsAdded = 0;

            // Add each valid mod found in the servers Mods directory
            for (int i = 0; i < BF2Server.Mods.Count; i++)
            {
                // Get our current working mod
                BF2Mod Mod = BF2Server.Mods[i];

                // Bf2 is predefined
                if (Mod.Name.Equals("bf2", StringComparison.InvariantCultureIgnoreCase))
                {
                    checkBox1.Tag     = Mod.Name;
                    checkBox1.Checked = StatsPython.Config.XpackMedalMods.Contains(Mod.Name.ToLowerInvariant());
                    continue;
                }

                // Xpack is predefined
                if (Mod.Name.Equals("xpack", StringComparison.InvariantCultureIgnoreCase))
                {
                    checkBox2.Tag     = Mod.Name;
                    checkBox2.Checked = StatsPython.Config.XpackMedalMods.Contains(Mod.Name.ToLowerInvariant());
                    continue;
                }

                // Stop if over 10 added mods. I chose to use continue here instead of break
                // So that Xpack can get ticked if it may be at the bottom of the list
                if (controlsAdded >= 10)
                {
                    continue;
                }

                try
                {
                    // Fetch our checkbox
                    int      index  = controlsAdded + 3;
                    CheckBox ChkBox = panel2.Controls["checkBox" + index] as CheckBox;

                    // Configure the Checkbox
                    string title = (Mod.Title.Length > 32) ? Mod.Title.CutTolength(29) + "..." : Mod.Title;
                    ChkBox.Text    = String.Format("{0} [{1}]", title, Mod.Name);
                    ChkBox.Checked = StatsPython.Config.XpackMedalMods.Contains(Mod.Name.ToLowerInvariant());
                    ChkBox.Tag     = Mod.Name;
                    ChkBox.Show();

                    // Add tooltip to checkbox with the full title
                    Tipsy.SetToolTip(ChkBox, Mod.Title);
                }
                catch
                {
                    continue;
                }

                // Increment
                controlsAdded++;
            }
        }
Example #3
0
        /// <summary>
        /// Fetches the BF2 Mod into an object. If the Mod has already been loaded
        /// into an object previously, that object will be returned instead.
        /// </summary>
        /// <param name="Name">The mod's FOLDER name</param>
        /// <returns></returns>
        public static BF2Mod LoadMod(string Name)
        {
            // Check 2 things, 1, does the mod exist, and 2, if we have loaded it already
            if (!Mods.Contains(Name))
                throw new ArgumentException("Bf2 Mod " + Name + " does not exist!");
            else if (LoadedMods.ContainsKey(Name))
                return LoadedMods[Name];

            // Create a new instance of the mod, and store it for later
            BF2Mod Mod = new BF2Mod(Path.Combine(RootPath, "mods"), Name);
            LoadedMods.Add(Name, Mod);
            return Mod;
        }
        /// <summary>
        /// Starts the Battlefield 2 Server application
        /// </summary>
        /// <param name="Mod">The battlefield 2 mod that the server is to use</param>
        /// <param name="ExtraArgs">Any arguments to be past to the application on startup</param>
        /// <param name="ShowConsole">If false, a console will not be created</param>
        /// <param name="MinConsole">If <see cref="ShowConsole"/> is enabled, true will start the console minimized</param>
        public static void Start(BF2Mod Mod, string ExtraArgs, bool ShowConsole, bool MinConsole)
        {
            // Make sure the server isnt running already
            if (IsRunning)
            {
                throw new Exception("The Battlefield 2 server is already running!");
            }

            // Make sure the mod is supported!
            if (!Mods.Contains(Mod))
            {
                throw new Exception("The battlefield 2 mod cannot be located in the mods folder");
            }

            // Start new BF2 proccess
            ProcessStartInfo Info = new ProcessStartInfo();

            Info.Arguments = String.Format(" +modPath mods/{0}", Mod.Name.ToLower());
            if (!String.IsNullOrEmpty(ExtraArgs))
            {
                Info.Arguments += " " + ExtraArgs;
            }

            // Hide window if user specifies this...
            if (!ShowConsole)
            {
                Info.WindowStyle = ProcessWindowStyle.Hidden;
            }
            else if (MinConsole)
            {
                Info.WindowStyle = ProcessWindowStyle.Minimized;
            }

            // Start process. Set working directory so we dont get errors!
            Info.FileName         = "bf2_w32ded.exe";
            Info.WorkingDirectory = RootPath;
            ServerProcess         = Process.Start(Info);

            // Hook into the proccess so we know when its running, and register a closing event
            ServerProcess.EnableRaisingEvents = true;
            ServerProcess.Exited += ServerProcess_Exited;

            // Call event
            if (Started != null)
            {
                Started();
            }
        }
Example #5
0
        /// <summary>
        /// Starts the Battlefield 2 Server application
        /// </summary>
        /// <param name="Mod">The battlefield 2 mod that the server is to use</param>
        /// <param name="ExtraArgs">Any arguments to be past to the application on startup</param>
        /// <param name="ShowConsole">If false, a console will not be created</param>
        /// <param name="MinConsole">If <see cref="ShowConsole"/> is enabled, true will start the console minimized</param>
        public static void Start(BF2Mod Mod, string ExtraArgs, bool ShowConsole, bool MinConsole)
        {
            // Make sure the server isnt running already
            if (IsRunning)
                throw new Exception("The Battlefield 2 server is already running!");

            // Make sure the mod is supported!
            if (!Mods.Contains(Mod))
                throw new Exception("The battlefield 2 mod cannot be located in the mods folder");

            // Start new BF2 proccess
            ProcessStartInfo Info = new ProcessStartInfo();
            Info.Arguments = String.Format(" +modPath mods/{0}", Mod.Name.ToLower());
            if (!String.IsNullOrEmpty(ExtraArgs))
                Info.Arguments += " " + ExtraArgs;

            // Hide window if user specifies this...
            if (!ShowConsole)
                Info.WindowStyle = ProcessWindowStyle.Hidden;
            else if (MinConsole)
                Info.WindowStyle = ProcessWindowStyle.Minimized;

            // Start process. Set working directory so we dont get errors!
            Info.FileName = "bf2_w32ded.exe";
            Info.WorkingDirectory = RootPath;
            ServerProcess = Process.Start(Info);

            // Hook into the proccess so we know when its running, and register a closing event
            ServerProcess.EnableRaisingEvents = true;
            ServerProcess.Exited += ServerProcess_Exited;

            // Call event
            if (Started != null)
                Started();
        }
Example #6
0
        /// <summary>
        /// Loads a battlefield 2 server into this object for use.
        /// </summary>
        /// <param name="ServerPath">The full root path to the server's executable file</param>
        public static void SetServerPath(string ServerPath)
        {
            // Make sure we have a valid server path
            if (!File.Exists(Path.Combine(ServerPath, "bf2_w32ded.exe")))
                throw new ArgumentException("Invalid server path");

            // Make sure we actually changed server paths before processing
            if (!String.IsNullOrEmpty(RootPath) && (new Uri(ServerPath)) == (new Uri(RootPath)))
            {
                // Same path is selected, just return
                return;
            }

            // Temporary variables
            string Modpath = Path.Combine(ServerPath, "mods");
            string PyPath = Path.Combine(ServerPath, "python", "bf2");
            List<BF2Mod> TempMods = new List<BF2Mod>();

            // Make sure the server has the required folders
            if (!Directory.Exists(Modpath))
            {
                throw new Exception("Unable to locate the 'mods' folder. Please make sure you have selected a valid "
                    + "battlefield 2 installation path before proceeding.");

            }
            else if (!Directory.Exists(PyPath))
            {
                throw new Exception("Unable to locate the 'python/bf2' folder. Please make sure you have selected a valid "
                    + "battlefield 2 installation path before proceeding.");
            }

            // Load all found mods, discarding invalid mods
            ModLoadErrors = new List<string>();
            IEnumerable<string> ModList = from dir in Directory.GetDirectories(Modpath) select dir.Substring(Modpath.Length + 1);
            foreach (string Name in ModList)
            {
                try
                {
                    // Create a new instance of the mod, and store it for later
                    BF2Mod Mod = new BF2Mod(Modpath, Name);
                    TempMods.Add(Mod);
                }
                catch (InvalidModException E)
                {
                    ModLoadErrors.Add(E.Message);
                    continue;
                }
                catch (Exception E)
                {
                    ModLoadErrors.Add(E.Message);
                    Program.ErrorLog.Write(E.Message);
                }
            }

            // We need mods bro...
            if (TempMods.Count == 0)
                throw new Exception("No valid battlefield 2 mods could be found in the Bf2 Server mods folder!");

            // Define var values after we now know this server apears valid
            RootPath = ServerPath;
            PythonPath = PyPath;
            Mods = TempMods;

            // Fire change event
            if (ServerPathChanged != null)
                ServerPathChanged();

            // Recheck server process
            CheckServerProcess();
        }
Example #7
0
        /// <summary>
        /// Event fired when the Generate Button is clicked
        /// Does the random Generating
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void GenerateBtn_Click(object sender, EventArgs e)
        {
            // Initialize lists
            List <string> Modes = new List <string>();
            List <string> Sizes = new List <string>();

            // Get list of supported Game Modes the user wants
            if (ConquestBox.Checked)
            {
                Modes.Add("gpm_cq");
            }
            if (CoopBox.Checked)
            {
                Modes.Add("gpm_coop");
            }

            // Get list of sizes the user wants
            if (s16Box.Checked)
            {
                Sizes.Add("16");
            }
            if (s32Box.Checked)
            {
                Sizes.Add("32");
            }
            if (s64Box.Checked)
            {
                Sizes.Add("64");
            }

            // Make sure we have at least 1 mode and size
            if (Modes.Count == 0 || Sizes.Count == 0)
            {
                // Handle Message
                MessageBox.Show("You must select at least 1 GameMode and Map Size!", "User Error", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            // Initialize internal variables
            BF2Mod Mod            = MainForm.SelectedMod;
            Random Rnd            = new Random();
            int    NumOfMapsToAdd = (int)NumMaps.Value;
            int    MapCount       = Mod.Levels.Count;

            string[]      gModes = Modes.ToArray();
            StringBuilder Sb     = new StringBuilder();

            // Shuffle the maplist
            Mod.Levels.Shuffle();

            // Show loading form
            LoadingForm.ShowScreen(this);
            SetNativeEnabled(false);

            // Don't lockup GUI, run in a new task
            await Task.Run(() =>
            {
                // Loop through, the number of times the user specified, adding a map
                for (int i = 0; i < NumOfMapsToAdd; i++)
                {
                    // Prevent infinite looping and/or quit if we have reached the map count
                    if (i > 255 || (noDupesBox.Checked && i == MapCount))
                    {
                        break;
                    }

                    // Grab a random map from the levels array
                    try
                    {
                        // Try and load the map... if an exception is thrown, this loop doesnt count
                        BF2Map Map = Mod.LoadMap((noDupesBox.Checked) ? Mod.Levels[i] : Mod.Levels[Rnd.Next(0, MapCount)]);

                        // Get the common intersected gamemodes that the map has in common with what the user wants
                        string[] Common = Map.GameModes.Keys.ToArray();
                        Common          = gModes.Intersect(Common).ToArray();

                        // No common game modes
                        if (Common.Length == 0)
                        {
                            NumOfMapsToAdd++;
                            continue;
                        }

                        // Get a random gamemode key
                        string Mode = Common[Rnd.Next(0, Common.Length)];

                        // Get the common map sizes between what the user wants, and what the map supports
                        Common = Map.GameModes[Mode].Intersect(Sizes).ToArray();
                        if (Common.Length == 0)
                        {
                            // No common sizes, try another map
                            NumOfMapsToAdd++;
                            continue;
                        }

                        // Get a random size, and add the map
                        string Size = Common[Rnd.Next(0, Common.Length)];
                        Sb.AppendLine(Map.Name + " " + Mode + " " + Size);
                    }
                    catch (InvalidMapException)
                    {
                        NumOfMapsToAdd++;
                    }
                }
            });

            // Add new maplist to the maplist box
            MapListBox.Text = Sb.ToString();
            SetNativeEnabled(true);
            LoadingForm.CloseForm();
        }
        /// <summary>
        /// Loads a battlefield 2 server into this object for use.
        /// </summary>
        /// <param name="ServerPath">The full root path to the server's executable file</param>
        public static void SetServerPath(string ServerPath)
        {
            // Make sure we have a valid server path
            if (!File.Exists(Path.Combine(ServerPath, "bf2_w32ded.exe")))
            {
                throw new ArgumentException("Invalid server path");
            }

            // Make sure we actually changed server paths before processing
            if (!String.IsNullOrEmpty(RootPath) && (new Uri(ServerPath)) == (new Uri(RootPath)))
            {
                // Same path is selected, just return
                return;
            }

            // Temporary variables
            string        Modpath  = Path.Combine(ServerPath, "mods");
            string        PyPath   = Path.Combine(ServerPath, "python", "bf2");
            List <BF2Mod> TempMods = new List <BF2Mod>();

            // Make sure the server has the required folders
            if (!Directory.Exists(Modpath))
            {
                throw new Exception("Unable to locate the 'mods' folder. Please make sure you have selected a valid "
                                    + "battlefield 2 installation path before proceeding.");
            }
            else if (!Directory.Exists(PyPath))
            {
                throw new Exception("Unable to locate the 'python/bf2' folder. Please make sure you have selected a valid "
                                    + "battlefield 2 installation path before proceeding.");
            }

            // Load all found mods, discarding invalid mods
            ModLoadErrors = new List <string>();
            IEnumerable <string> ModList = from dir in Directory.GetDirectories(Modpath) select dir.Substring(Modpath.Length + 1);

            foreach (string Name in ModList)
            {
                try
                {
                    // Create a new instance of the mod, and store it for later
                    BF2Mod Mod = new BF2Mod(Modpath, Name);
                    TempMods.Add(Mod);
                }
                catch (InvalidModException E)
                {
                    ModLoadErrors.Add(E.Message);
                    continue;
                }
                catch (Exception E)
                {
                    ModLoadErrors.Add(E.Message);
                    Program.ErrorLog.Write(E.Message);
                }
            }

            // We need mods bro...
            if (TempMods.Count == 0)
            {
                throw new Exception("No valid battlefield 2 mods could be found in the Bf2 Server mods folder!");
            }

            // Define var values after we now know this server apears valid
            RootPath   = ServerPath;
            PythonPath = PyPath;
            Mods       = TempMods;

            // Fire change event
            if (ServerPathChanged != null)
            {
                ServerPathChanged();
            }

            // Recheck server process
            CheckServerProcess();
        }