Example #1
0
        public void MoveEETEfficacy(BE_State nextStateIn, BE_Cycle cycleIn)
        {
            status       = BE_PatientStatus.Recurrence;
            completedEET = true;
            activeRecurrenceProbability = true;

            postEETState   = nextStateIn;
            confirmedState = nextStateIn;   //  Assumption popst EET state is always confirmed.

            currentState.Population--;
            currentState = nextStateIn;
            currentState.Population++;

            needPostEETDecision = true;
            if (postEETState.ID >= realPreEETState.ID)  //  Treatment failure. If in reality NoBarretts, it must be switched to naturel progression.
            {
                status = BE_PatientStatus.NaturalHistory;
                activeRecurrenceProbability = false;
                activeNaturalProgression    = true;
            }
            if (postEETState.ID >= preEETState.ID)  //  Treatment failure is observed
            {
                concludedAsFailedEET = true;
            }
        }
Example #2
0
        public BE_Patient(int patientIDIn, BE_State stateIn)
        {
            id     = patientIDIn;
            gender = "Male";
            age    = 50;

            currentState = stateIn;
            stateHistory.Add(0, currentState.Type);
        }
Example #3
0
        public void MoveNaturalProgression(BE_State[] states, BE_Cycle cycleIn, Random rand)
        {
            int newIndex = currentState.FindNextStateID(rand);

            currentState.Population--;
            currentState = states[newIndex];
            stateHistory.Add(cycleIn.ID, currentState.Type);
            currentState.Population++;
        }
Example #4
0
        public void MoveRecurrence(BE_EET EETIn, BE_State[] states, BE_Cycle cycleIn, Random rand)
        {
            if (rand.NextDouble() <= EETIn.recurrence[preEETState.ID])
            {
                status = BE_PatientStatus.NaturalHistory;
                activeRecurrenceProbability = false;
                activeNaturalProgression    = true;

                int newIndex = EETIn.FindRecurrenceState(preEETState.ID, rand);

                currentState.Population--;
                currentState = states[newIndex];
                stateHistory.Add(cycleIn.ID, currentState.Type);
                currentState.Population++;
            }
            else
            {
                stateHistory.Add(cycleIn.ID, currentState.Type);
            }
        }