/// <summary>
      /// Envoie un tir
      /// </summary>
      /// <param name="nick"></param>
      public void Shoot(string nick)
      {
         // Create a message
         BBMessage msg = new BBMessage();
         msg.MsgActorShoot(new ShootDescription(ShootDescription.Type.SNOWBALL, PList.GetPlayer(nick, OurID).Carac.ActorID));

         // Send use the ReliableUnordered channel; ie. it WILL arrive, but not necessarily in order
         Client.SendMessage(msg.GetNetMessage(), NetChannel.ReliableUnordered);
      }