/// <summary> /// Envoie un tir /// </summary> /// <param name="nick"></param> public void Shoot(string nick) { // Create a message BBMessage msg = new BBMessage(); msg.MsgActorShoot(new ShootDescription(ShootDescription.Type.SNOWBALL, PList.GetPlayer(nick, OurID).Carac.ActorID)); // Send use the ReliableUnordered channel; ie. it WILL arrive, but not necessarily in order Client.SendMessage(msg.GetNetMessage(), NetChannel.ReliableUnordered); }