public void SendForcedTableDisconnectionNotice(Player recipient, string reason)
 {
     ForcedTableLeaveNotice fln = new ForcedTableLeaveNotice();
     fln.TableId = Table.TableId;
     fln.Message = reason;
     fln.PlayerName = recipient.Name;
     AddToOutgoingMessageQueue(GameMessageType.Client_ReceiveForcedTableLeaveNotice, fln, recipient.ToList());
 }
        public virtual void SendForcedTableLeaveNotice(string playerName, string message, string tableId)
        {
            ForcedTableLeaveNotice fln = new ForcedTableLeaveNotice();
            fln.PlayerName = playerName;
            fln.Message = message;
            fln.TableId = tableId;

            SendMessageToPlayers(GameMessageType.Client_ReceiveForcedTableLeaveNotice, fln, playerName.ToList());

            ServerUIShell.WriteLine("-Player has been instructed to leave table (" + playerName + ")");
        }