public SwitchStateData(SwitchBlockMulti ParentBlock, int pInvokeID, String pHitSound, Color pStateColor)
 {
     StateColor = pStateColor;
     HitSound = pHitSound;
     InvokeID = pInvokeID;
     RebuildImage(ParentBlock);
 }
        public void RebuildImage(SwitchBlockMulti Source)
        {
            Image tActiveImage = new Bitmap((int)Source.BlockRectangle.Width, (int)Source.BlockRectangle.Height);
            Image tInactiveImage = new Bitmap((int)Source.BlockRectangle.Width, (int)Source.BlockRectangle.Height);
            using (Graphics A = Graphics.FromImage(tActiveImage))
            {
                using (Graphics I = Graphics.FromImage(tInactiveImage))
                {

                    Image gummyActive = BCBlockGameState.GetGummyImage(StateColor, tActiveImage.Size);

                    Image SwitchOverlay = BCBlockGameState.Imageman.getLoadedImage("SwitchOverlay");

                    A.DrawImageUnscaled(gummyActive, 0, 0);

                    A.DrawImage(SwitchOverlay, 0, 0, tActiveImage.Width, tActiveImage.Height);

                    StateImage = tActiveImage;

                }
            }
        }
Example #3
0
 public SwitchBlockMulti(SwitchBlockMulti clonethis)
     : base(clonethis)
 {
     _SwitchData = clonethis.SwitchData;
     _State = clonethis.State;
     _Locked = clonethis.Locked;
     flInitialized = true;
 }