Example #1
0
        public iSoundSourceObject LoadSound(string filename)
        {
            String extension = Path.GetExtension(filename);
            if (extension.Equals(".xm", StringComparison.OrdinalIgnoreCase))
            {
                Debug.Print("xm file...");

            }
            int stmake = 0;

            if (new String[] { ".xm", ".it",".mod" }.Contains(extension.ToLower()))
            {
                stmake = Bass.BASS_MusicLoad(filename, 0, 0, BASSFlag.BASS_DEFAULT, 0);
            }
            else
            {
             stmake = Bass.BASS_StreamCreateFile(filename, 0, 0, BASSFlag.BASS_DEFAULT);

            }

            if (stmake != 0)
            {
                BASSSound returnsound = new BASSSound(stmake);
                returnsound.BASS_SoundStopped+=BasssoundStop;
                return returnsound;

            }
            return null;
        }
Example #2
0
 private void BasssoundStop(BASSSound soundstopped)
 {
     FireSoundStop(soundstopped);
 }
Example #3
0
        public iSoundSourceObject LoadSound(byte[] data, string sName, string fileextension)
        {
            String extension = fileextension;
            if (extension.Equals(".xm", StringComparison.OrdinalIgnoreCase))
            {
                Debug.Print("xm file...");

            }
            int stmake = 0;

                //we need to allocate some unmanaged memory.
            IntPtr unmanagedPointer = Marshal.AllocHGlobal(data.Length);
            Marshal.Copy(data, 0, unmanagedPointer, data.Length);

                if (new String[] {".xm", ".it"}.Contains(extension.ToLower()))
                {

                    stmake = Bass.BASS_MusicLoad(unmanagedPointer , 0, 0, BASSFlag.BASS_DEFAULT, 0);
                }
                else
                {
                    stmake = Bass.BASS_StreamCreateFile(unmanagedPointer, 0, 0, BASSFlag.BASS_DEFAULT);
                }

            if (stmake != 0)
            {
                //create the BASSSound object; we need to give it the unManagedPointer, so that it will be able to properly free that resource when it is destructed.
                BASSSound returnsound = new BASSSound(stmake,unmanagedPointer);
                returnsound.BASS_SoundStopped += BasssoundStop;
                return returnsound;

            }
            return null;
        }