public static void PrepareUniformBuffer(UniformBuffer uniformBuffer) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { "BABYLON", "DetailMapConfiguration", "PrepareUniformBuffer" }, uniformBuffer } ); }
public async ValueTask bindSceneUniformBuffer(Effect effect, UniformBuffer sceneUbo) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "bindSceneUniformBuffer" }, effect, sceneUbo } ); }
public void bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, bool isFrozen) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "bindForSubMesh" }, uniformBuffer, scene, isFrozen } ); }