Example #1
0
        /// <summary>
        /// </summary>
        /// <param name="poolId"> </param>
        /// <param name="renderSystem"> </param>
        /// <param name="creatorContext"> </param>
        /// <param name="depth"> </param>
        /// <param name="stencil"> </param>
        /// <param name="width"> </param>
        /// <param name="height"> </param>
        /// <param name="fsaa"> </param>
        /// <param name="multiSampleQuality"> </param>
        /// <param name="isManual"> </param>
        public GLES2DepthBuffer(PoolId poolId, GLES2RenderSystem renderSystem, GLES2Context creatorContext, GLES2RenderBuffer depth, GLES2RenderBuffer stencil, int width, int height, int fsaa, int multiSampleQuality, bool isManual)
            : base(poolId, 0, width, height, fsaa, "", isManual)
        {
            this._creatorContext     = creatorContext;
            this._multiSampleQuality = multiSampleQuality;
            this._depthBuffer        = depth;
            this._stencilBuffer      = stencil;
            this._renderSystem       = renderSystem;

            if (this._depthBuffer != null)
            {
                switch (this._depthBuffer.GLFormat)
                {
                case OpenTK.Graphics.ES20.All.DepthComponent16:
                    bitDepth = 16;
                    break;

                case GLenum.DepthComponent24Oes:
                case GLenum.DepthComponent32Oes:
                case GLenum.Depth24Stencil8Oes:                         //Packed depth / stencil
                    bitDepth = 32;
                    break;
                }
            }
        }
Example #2
0
		/// <summary>
		/// </summary>
		/// <param name="poolId"> </param>
		/// <param name="renderSystem"> </param>
		/// <param name="creatorContext"> </param>
		/// <param name="depth"> </param>
		/// <param name="stencil"> </param>
		/// <param name="width"> </param>
		/// <param name="height"> </param>
		/// <param name="fsaa"> </param>
		/// <param name="multiSampleQuality"> </param>
		/// <param name="isManual"> </param>
		public GLES2DepthBuffer( PoolId poolId, GLES2RenderSystem renderSystem, GLES2Context creatorContext, GLES2RenderBuffer depth, GLES2RenderBuffer stencil, int width, int height, int fsaa, int multiSampleQuality, bool isManual )
			: base( poolId, 0, width, height, fsaa, "", isManual )
		{
			this._creatorContext = creatorContext;
			this._multiSampleQuality = multiSampleQuality;
			this._depthBuffer = depth;
			this._stencilBuffer = stencil;
			this._renderSystem = renderSystem;

			if ( this._depthBuffer != null )
			{
				switch ( this._depthBuffer.GLFormat )
				{
					case OpenTK.Graphics.ES20.All.DepthComponent16:
						bitDepth = 16;
						break;
					case GLenum.DepthComponent24Oes:
					case GLenum.DepthComponent32Oes:
					case GLenum.Depth24Stencil8Oes: //Packed depth / stencil
						bitDepth = 32;
						break;
				}
			}
		}
Example #3
0
 public virtual Graphics.RenderWindow CreateWindow(bool autoCreateWindow, GLES2RenderSystem gLES2RenderSystem, string windowTitle)
 {
     //Meant to be overridden
     throw new NotImplementedException();
 }
Example #4
0
		public virtual Graphics.RenderWindow CreateWindow( bool autoCreateWindow, GLES2RenderSystem gLES2RenderSystem, string windowTitle )
		{
			//Meant to be overridden
			throw new NotImplementedException();
		}