OpenGL specialization of texture handling.
Inheritance: Axiom.Core.Texture
        public override Texture Create(string name, TextureType type)
        {
            GLTexture texture = new GLTexture(name, type);

            texture.Enable32Bit(is32Bit);

            return texture;
        }
 /// <summary>
 ///    Creates a GL texture manually.
 /// </summary>
 /// <param name="name"></param>
 /// <param name="type"></param>
 /// <param name="width"></param>
 /// <param name="height"></param>
 /// <param name="numMipMaps"></param>
 /// <param name="format"></param>
 /// <param name="usage"></param>
 /// <returns></returns>
 public override Texture CreateManual(string name, TextureType type, int width, int height, int numMipMaps, Axiom.Media.PixelFormat format, TextureUsage usage)
 {
     GLTexture texture = new GLTexture(name, type, width, height, numMipMaps, format, usage);
     texture.Enable32Bit(is32Bit);
     return texture;
 }