Example #1
0
 /// <summary>
 ///    Initialize an animation set suitable for use with this mesh.
 /// </summary>
 /// <remarks>
 ///    Only recommended for use inside the engine, not by applications.
 /// </remarks>
 /// <param name="animSet"></param>
 public virtual void InitAnimationState(AnimationStateSet animSet)
 {
     animSet.RemoveAllAnimationStates();
     foreach (var anim in this.animationList.Values)
     {
         animSet.CreateAnimationState(anim.Name, 0, anim.Length);
     }
 }
Example #2
0
        /// <summary>
        ///    Initialise an animation set suitable for use with this mesh.
        /// </summary>
        /// <remarks>
        ///    Only recommended for use inside the engine, not by applications.
        /// </remarks>
        /// <param name="animSet"></param>
        public virtual void InitAnimationState(AnimationStateSet animSet)
        {
            animSet.RemoveAllAnimationStates();

            // loop through all the internal animations and add new animation states to the passed in
            // collection
            for (int i = 0; i < animationList.Count; i++)
            {
                Animation anim = animationList[i];

                animSet.CreateAnimationState(anim.Name, 0, anim.Length);
            }
        }
Example #3
0
		/// <summary>
		///    Initialize an animation set suitable for use with this mesh.
		/// </summary>
		/// <remarks>
		///    Only recommended for use inside the engine, not by applications.
		/// </remarks>
		/// <param name="animSet"></param>
		public virtual void InitAnimationState( AnimationStateSet animSet )
		{
			animSet.RemoveAllAnimationStates();
			foreach ( var anim in this.animationList.Values )
			{
				animSet.CreateAnimationState( anim.Name, 0, anim.Length );
			}
		}
        /// <summary>
        ///    Initialise an animation set suitable for use with this mesh. 
        /// </summary>
        /// <remarks>
        ///    Only recommended for use inside the engine, not by applications.
        /// </remarks>
        /// <param name="animSet"></param>
        public virtual void InitAnimationState(AnimationStateSet animSet)
        {
            animSet.RemoveAllAnimationStates();

            // loop through all the internal animations and add new animation states to the passed in
            // collection
            for(int i = 0; i < animationList.Count; i++) {
                Animation anim = animationList[i];

                animSet.CreateAnimationState(anim.Name, 0, anim.Length);
            }
        }