private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AxPlayer)); this.axPlayer1 = new AxAPlayer3Lib.AxPlayer(); ((System.ComponentModel.ISupportInitialize)(this.axPlayer1)).BeginInit(); this.SuspendLayout(); // // axPlayer1 // this.axPlayer1.Dock = System.Windows.Forms.DockStyle.Fill; this.axPlayer1.Enabled = true; this.axPlayer1.Location = new System.Drawing.Point(0, 0); this.axPlayer1.Name = "axPlayer1"; this.axPlayer1.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("axPlayer1.OcxState"))); this.axPlayer1.Size = new System.Drawing.Size(312, 239); this.axPlayer1.TabIndex = 0; // // AxPlayer // this.Controls.Add(this.axPlayer1); this.Name = "AxPlayer"; this.Size = new System.Drawing.Size(312, 239); ((System.ComponentModel.ISupportInitialize)(this.axPlayer1)).EndInit(); this.ResumeLayout(false); }
public APlayer(AxAPlayer3Lib.AxPlayer control) { this.player = control; player.SetConfig(2, System.Windows.Forms.Application.StartupPath + "//codecs"); player.OnStateChanged += Player_OnStateChanged; player.OnMessage += Player_OnMessage; }