// constructor
 public NormalBulletGenerator(GamePlayScene scene)
 {
     this.scene               = scene;
     this.GenerationRate      = 0.05;
     this.BulletSpeed         = 1.0f;
     this.WarmingSpriteOffset = 10;
 }
Example #2
0
        // main procedures
        private void StartNewScene(Scene.SceneType scene, object data = null)
        {
            Scene s = null;

            switch (scene)
            {
            case Scene.SceneType.StartScreen:
                s = new StartScreenScene(this.ClientSize.Width, this.ClientSize.Height);
                break;

            case Scene.SceneType.GamePlay:
                s = new GamePlayScene(this.ClientSize.Width, this.ClientSize.Height, data);
                break;

            case Scene.SceneType.Intermission:
                s = new IntermissionScene(this.ClientSize.Width, this.ClientSize.Height, data);
                break;

            case Scene.SceneType.GameOver:
                s = new GameOverScene(this.ClientSize.Width, this.ClientSize.Height);
                break;
            }
            s.OnLeave += Scene_OnLeave;
            s.Init();
            this.currentScene = s;
        }
Example #3
0
 // constructor
 public IntermissionScene(float width, float height, object data)
     : base("intermission")
 {
     this.lastGamePlayScene = data as GamePlayScene;
     bulletSpeed            = lastGamePlayScene.NormalBulletGenerator.BulletSpeed;
     bulletRate             = lastGamePlayScene.NormalBulletGenerator.GenerationRate;
 }
 // constructor
 public BombGenerator(GamePlayScene scene)
 {
     this.scene                 = scene;
     this.GenerationRate        = 0.001;
     this.runningGenerationRate = GenerationRate;
 }