Example #1
0
        public static ShapeDescription ComputeData(BaseControl ctl)
        {
            ShapeDescription shape = default(ShapeDescription);

            switch (ctl.Description.Shape)
            {
                case Shape.None:
                case Shape.Sprite:
                    break;
                case Shape.Custom:
                    break;
                case Shape.Triangle:
                    break;
                case Shape.Circle:
                    break;
                case Shape.LeftTrapezoidUpside:
                    break;
                case Shape.LeftTrapezoidDownside:
                    break;
                case Shape.RightTrapezoidUpside:
                    break;
                case Shape.RightTrapezoidDownside:
                    break;

                case Shape.Rectangle:
                case Shape.RectangleMesh:
                    shape = DrawRectangle(ctl);
                    break;
                default:
                    throw Error.WrongCase("shape", "ComputeData", shape);
            }
            shape.Tag = ctl.Id;
            shape.Depth = ctl.Depth;
            return shape;
        }
Example #2
0
        public UpdateElement(BaseControl control, UpdateAction action)
            : this()
        {
            Control = control;
            Action = action;

            if (Action == UpdateAction.None)
                    Console.WriteLine("!Terribile");
        }
Example #3
0
        protected XmlBaseControl(BaseControl control)
        {
            if (control == null)
                throw Error.InCreatingFromObject("control", GetType(), typeof (BaseControl));

            Id = control.Id;
            Position = control.Position;
            Size = control.Size;
            PositionString = (control.Position != Vector2.Zero) ? XmlCommon.EncodeVector2(control.Position) : string.Empty;
            SizeString = (control.Size != Size.Empty) ? XmlCommon.EncodeSize(control.Size) : string.Empty;

            IsEnabled = control.IsEnabled;
            IsVisible = control.IsVisible;
            TextStyleClass = control.TextDescriptionClass;
            ControlDescriptionClass = control.ControlDescriptionClass;
        }
        /// <summary>
        /// Computes the eight points bounding this control.
        /// <remarks>Index 0 is northwest corner.<br>Index 7 is west point.</br></remarks>
        /// </summary>
        /// <param name="control">The control whose bounds to compute.</param>
        /// <returns>The array of points, stored in clockwise order.</returns>
        public static Vector2[] ComputeBounds(BaseControl control)
        {
            Vector2 cornerNE = control.AbsolutePosition;
            int width = control.Size.Width;
            int height = control.Size.Height;

            return new[]{
                           cornerNE,
                           new Vector2(cornerNE.X + width/2f, cornerNE.Y),
                           new Vector2(cornerNE.X + width, cornerNE.Y),
                           new Vector2(cornerNE.X + width, cornerNE.Y + height/2f),
                           new Vector2(cornerNE.X + width, cornerNE.Y + height),
                           new Vector2(cornerNE.X + width/2f, cornerNE.Y + height),
                           new Vector2(cornerNE.X, cornerNE.Y + height),
                           new Vector2(cornerNE.X, cornerNE.Y + height/2f)
                       };
        }
Example #5
0
 public XmlPanel(BaseControl control)
     : base(control)
 {
 }
Example #6
0
        public override void Init()
        {
            Hud.BeginDesign();
            Button button = new Button
            {
                Size = new Size(128, 64)
            };
            button.BringToFront();
            button.Position = Layout.CenterControl(button, Hud);
            Hud.Controls.Add(button);
            Hud.EndDesign();
            Scene.BuildRenderScene();
            Hud.AddToScene(this,Scene);
            DeviceContext.Immediate.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
            //Camera.Update();
            Scene.Update();

            control = button;
        }
Example #7
0
        internal static Vector2 ComputeTextPosition(BaseControl hostControl, TextLiteral textControl)
        {
            float x;
            float y;

            Thickness padding = hostControl.Description.Padding;
            Thickness borderSize = hostControl.Description.BorderSize;
            switch (textControl.TextDescription.HorizontalAlignment)
            {
                case HorizontalAlignment.NotSet:
                case HorizontalAlignment.Left:
                    x = borderSize.Left + padding.Left;
                    break;
                case HorizontalAlignment.Center:
                    x = padding.Left + borderSize.Left + (hostControl.ContentAreaSize.Width/2 - textControl.Size.Width/2);
                    break;
                case HorizontalAlignment.Right:
                    x = (hostControl.ContentAreaSize.Width - textControl.Size.Width) - borderSize.Right - padding.Right;
                    break;
                default:
                    throw Error.WrongCase("HorizontalAlignment", "ComputeTextPosition",
                        textControl.TextDescription.HorizontalAlignment);

            }

            switch (textControl.TextDescription.VerticalAlignment)
            {
                case VerticalAlignment.NotSet:
                case VerticalAlignment.Top:
                    y = borderSize.Top + padding.Top;
                    break;
                case VerticalAlignment.Center:
                    y = borderSize.Top + padding.Top + (hostControl.ContentAreaSize.Height/2 - textControl.Size.Height/2);
                    break;
                case VerticalAlignment.Bottom:
                    y = (hostControl.ContentAreaSize.Height - textControl.Size.Height) -borderSize.Bottom - padding.Bottom;
                    break;
                default:
                    throw Error.WrongCase("VerticalAlignment", "ComputeTextPosition",
                       textControl.TextDescription.VerticalAlignment);
            }

            return new Vector2(x, y);
        }
Example #8
0
 public void Remove(BaseControl control)
 {
     PrivateControlCollection.Remove(control);
 }
Example #9
0
 public void Insert(int index, BaseControl control)
 {
     PublicControlCollection.Insert(index, control);
 }
Example #10
0
        /// <summary>
        /// Determines whether the <b>ContainerControl</b> contains the specified keys.
        /// </summary>
        /// <param name="control">The control to locate in the control collection.</param>
        /// <returns><b>True</b> if it the collection contains that element ,<b>false</b> otherwise. </returns>
        /// <remarks>The control passed as parameter does not have to be a top level child,
        /// but this method will also return true if the specified <see cref="BaseControl"/> belongs to the tree formed
        /// by the ContainerControl's children.</remarks>
        public bool ContainsControl(BaseControl control)
        {
            if (control == null)
                throw Error.ArgumentNull("control", GetType(), "ContainsControl");

            return PublicControlCollection.Contains(control);
        }
Example #11
0
        static ShapeDescription DrawRectangle(BaseControl control)
        {
            ControlDescription desc = control.Description;
            Designer d = control.GetDesigner();

            d.Position = control.AbsoluteOrthoPosition;

            foreach (BorderShader borderShader in desc.BorderShaders)
            {

                d.BorderSize = borderShader.Borders != Borders.All
                                       ? MaskBorderSize(borderShader.Borders, desc.BorderSize)
                                       : desc.BorderSize;
                d.Shader = borderShader;
                d.DrawRectangle();
            }

            d.Position = new Vector3
                    (d.Position.X + desc.BorderSize.Left, d.Position.Y - desc.BorderSize.Top, d.Position.Z);
            d.Width = control.ClientSize.Width;
            d.Height = control.ClientSize.Height;
            foreach (IGradientShader colorShader in desc.Enabled)
            {

                switch (colorShader.GradientType)
                {
                    default:
                        d.Shader = colorShader;
                        d.FillRectangle();
                        break;

                    case GradientType.Radial:
                        RadialShader rs = (RadialShader)colorShader;

                        //// First draw background color from the radial shader's outermost color
                        //d.Shader = LinearShader.CreateUniform(rs.Gradient[rs.Gradient.Length - 1].Color);
                        //d.FillRectangle();

                        d.Shader = rs;
                        OrthoRectangle rectangle = new OrthoRectangle(d.Position.X, d.Position.Y, d.Width, d.Height);

                        bool test = Intersection.EllipseRectangleTest(rs.CreateEllipse(rectangle), rectangle);
                        if (!test)
                            d.DrawEllipse();
                        else
                            d.DrawClippedEllipse();
                        break;

                }

            }

            //d.Vertices = new Vector4[] { d.Position.ToVector4(), d.Position.ToVector4() + new Vector4(50, -50f, 0, 1.0f),
            //    d.Position.ToVector4() + new Vector4(75, 200, 0, 1.0f) };

            return d.Output;
        }
Example #12
0
 public static float CenterControlVertical(BaseControl control, BaseControl container)
 {
     return (container.ClientSize.Height - control.Size.Height)/2f;
 }
Example #13
0
 public static Vector2 CenterControl(BaseControl control, BaseControl container)
 {
     return new Vector2(CenterControlHorizontal(control,container),
         CenterControlVertical(control,container));
 }
Example #14
0
        private void UpdateShapes(BaseControl control)
        {
            LogEvent.Engine.Write("Updating Hud shapes");
            control.UpdateShape();

            foreach (ShapeDescription sDesc in control.Shapes)
            {
                if (!sDesc.IsDirty) continue;

                Array.Copy(sDesc.Vertices, 0, hudInterface.Vertices, sDesc.ArrayOffset,
                           sDesc.Vertices.Length);
                sDesc.IsDirty = false;
            }
        }
Example #15
0
        private void RemoveControl(BaseControl control)
        {
            foreach (ShapeDescription sDesc in control.Shapes)
                hudShapes.Remove(sDesc);

            ISpriteObject sCtl = control as ISpriteObject;
            if (sCtl != null) spriteControls.Remove(sCtl);

            IContainer containerControl = control as IContainer;

            if (containerControl != null)
                foreach (BaseControl childControl in TreeTraversal.PreOrderControlVisit(containerControl))
                    RemoveControl(childControl);
        }
Example #16
0
        private void AddControl(BaseControl control)
        {
            if (control.Description.HasShape)
                hudShapes.AddRange(control.Shapes.Array);

            ISpriteObject sObj = control as ISpriteObject;

            if (sObj != null)
                spriteControls.Add(sObj);

            IContainer containerControl = control as IContainer;

            if (containerControl != null)
                ComputeShapes(containerControl);

            if (!HudDescription.Multithreaded)
                UpdateSprites();
            else if (!uiUCommand.ContainsTask(UpdateSprites))
            {
                if (sObj != null || (containerControl != null && containerControl.ContainsSprites))
                {
                    uiUCommand.EnqueueTask(UpdateSprites);
                    uiUCommand.EnqueueTask(uiRCommand.UpdateItems);
                }
            }
        }
Example #17
0
        /// <summary>
        /// Enqueues a control for update.
        /// </summary>
        /// <remarks>Multiple events in rapid succession may cause a control to update its appearance.
        /// This makes sure that a control is not added multiple times to the queue if it has not yet
        /// been updated.
        /// <para>When a control is updated, the entire vertex buffer is discared and rewritten, for
        /// performance purposes.</para></remarks>
        /// <param name="control">The control to update.</param>
        public void EnqueueForUpdate(BaseControl control, UpdateAction updateAction)
        {
            if (control.IsBeingUpdated)
                return;

            ///TODO
            //Console.WriteLine(string.Format("Enqueing {0} for {1}",control.Id, updateAction));
            UpdateElement updateElement = new UpdateElement(control, updateAction);
            updateQueue.Enqueue(updateElement);
            control.IsBeingUpdated = true;
            uiUCommand.Resume();
        }
        protected override void OnInit(object sender, EventArgs e)
        {
            Hud.BeginDesign();
            Button button = new Button
            {
                Size = new Size(128, 64)
            };
            button.BringToFront();
            button.Position = Layout.CenterControl(button, Hud);
            Hud.Controls.Add(button);
            Hud.EndDesign();

            //Camera.Update();
            Scene.Update();

            control = button;
            ActiveShader = control.Description.Enabled[0];
        }
Example #19
0
 public static float CenterControlHorizontal(BaseControl control, BaseControl container)
 {
     return (container.ClientSize.Width - control.Size.Width)/2f;
 }
Example #20
0
 protected XmlContainerControl(BaseControl control)
     : base(control)
 {
     xmlControlList = new List<XmlBaseControl>();
 }
Example #21
0
 public void Add(BaseControl control)
 {
     PublicControlCollection.Add(control);
 }
Example #22
0
 public HitManager(BaseControl ownerControl, Size sensibleArea)
 {
     this.ownerControl = ownerControl;
     SensibleArea = sensibleArea;
 }