public void AddGauntlet(int width, Point p) { gauntlet g = new gauntlet(); g.Position = p; gauntlets.Add(g); }
public bool Hit(gauntlet g) { if (g.Position.X >= center.X - 80 && g.Position.X + 80 <= center.X + 90 + 80 && g.Position.Y + 80 >= center.Y) { return(true); } return(false); }